Executive Summary
Our goal is not to be the biggest airsoft field — it is to become The Best and Most Interesting Indoor Airsoft Experience in the Philippines.
Zombie Land is a premium, safe, indoor, mission-based, story-driven airsoft venue built inside a 2,000 sqm former cinema at Tutuban Mall, Manila. Everything about the venue — the abandoned laboratory sets, the infection zones, the survival missions, the horror atmosphere — is engineered around a single zombie-apocalypse universe so the theme itself becomes our signature identity. We compete on experience, not on price.
Phase 1 = learn, not scale. For the first 2–3 months after opening we will not aggressively market the business. Instead we test operations, validate pricing and mission programs, gather deep customer feedback, build social proof, and ensure safety and operational excellence before any paid media is unlocked. Marketing during this phase supports learning and brand awareness — not rapid acquisition.
Positioning
Premium · Safe · Indoor · Clean · Professional · Organized · Private · Mission-Based · Story-Driven. The experience becomes the marketing — guests should leave saying "you have to try this place."
Priority Stack
P1 Experienced Airsoft Players → P2 Corporate Events (Gel Blaster team-building) → P3 Corporate Training → P4 Police / Military / Security → P5 Film & TV Productions → P6 Kids & Family.
Success Metrics
We measure NPS, Repeat Visit Rate, Referral Rate, Review Volume, UGC, Community Growth, Event Bookings, Corporate Leads, and Film Production Inquiries — not just revenue. Paid CAC targets unlock only in Phase 4+.
Phase 1 runs on a flat ₱50,000 / month agency retainer covering the agency-built website, FB, IG & YouTube Shorts social media management, FB Group community management, content design from client-supplied footage, weekly mission event content support, and Commanders Club program support. Hard costs — raw video & photography, gear, insurance, Commanders merch, founding-wall build, playtest gear, mission props, ref-training facilitation, in-kind sponsorship goods — are client-funded outside the retainer. No paid media, no cold outbound in Phase 1. The 8-mission catalog (Zombie Survival, Bomb Defusal, Hostage Rescue, VIP Escort, CTF, Kill the General, Escape, Night Missions) is the tentpole content and community engine from Phase 1 onward, and becomes the paid-media and public booking engine at scale once Phase 4 unlocks.
Business Overview
Business Concept
A premium indoor airsoft venue built around one signature idea: a zombie apocalypse you can step inside. Guests move through zombie city streets, an abandoned laboratory, military evacuation zones and infection zones running scripted survival missions — Zombie Survival, Bomb Defusal, Hostage Rescue, VIP Escort, Capture the Flag, Kill the General, Escape and Night Missions. Gel Blasters power corporate team-building and kids programming so families and offices get the same theatrical experience at a lower intensity.
Unique Selling Proposition
- • Premium
- • Safe
- • Indoor
- • Clean
- • Professional
- • Organized
- • Private
- • Mission-Based
- • Story-Driven
We do not compete on price. We compete on experience — the theatre, the safety standards, the mission design, and the "you have to try this place" reaction.
Target Market (Priority Order)
- P1 — Experienced airsoft players (credibility + word-of-mouth)
- P2 — Corporate events (team-building, leadership, tactical collaboration, company competitions — Gel Blaster)
- P3 — Corporate training (leadership simulations, tactical comms, decision-making, stress management)
- P4 — Police / military / security training (future expansion)
- P5 — Film & TV productions, commercials, content creators (rentable filming location)
- P6 — Kids & family (Gel Blaster birthdays, kids tactical programs, after-school, family packages)
Long-Term Vision
Become The Best and Most Interesting Indoor Airsoft Experience in Asia. Scale is a byproduct of experience quality — not the goal. A second NCR flagship, provincial expansion, and franchise / IP conversations only open once Phase 3 market validation confirms the model: sustained NPS, repeat-visit rate, and a proven safety and operations playbook.
Market Analysis
Anchored in Tondo, Manila — at the cultural and commercial crossroads of the country's largest urban catchment.
Location Context — Tutuban Center, Divisoria
Zombie Land occupies a 2,000 sqm former cinema inside Tutuban Center, located along C.M. Recto Avenue in the Divisoria district of Tondo, Manila. Tutuban Center is the historic terminus of the Philippine National Railways and one of the most densely-trafficked retail and transport hubs in Metro Manila.
The site sits at the convergence of three of NCR's largest commuter arteries — LRT-1 (Doroteo Jose), LRT-2 (Recto), and the future MRT-7 / PNR Tutuban interchange — placing roughly 1.4M+ daily commuters within a 1km radius.
- • Unmatched foot traffic density
- • Direct LRT-1 & LRT-2 access
- • 14 universities in 3km radius
- • Heritage location with brand storytelling potential
- • Affordable rent vs. BGC/Makati formats
- • Perception of Tondo safety — addressable via in-mall security positioning
- • Lower discretionary spend per capita than CBDs
- • Evening foot traffic drops post-8pm — addressable with curated night programming
- • Position as 'destination' venue that pulls from all NCR, not just walk-ins
- • Partner with Tutuban Center for cross-promotion and shared activations
- • Free shuttle from LRT exits during peak weekends
- • Heritage-tied marketing: 'Survive Old Manila'
Market Sizing — TAM / SAM / SOM
TAM and SAM sit here as context — the size of the pool we're swimming in — not as targets. Under v2.0, SOM is deliberately split into a small Phase 1 validated slice and a larger 3-year potential that only unlocks after the experience is proven. Phase 1 is a learning budget, not a market land-grab.
Philippine out-of-home leisure & experiential entertainment market (2026): cinemas, FECs, theme attractions, arcades, escape rooms, airsoft, VR, paintball, karaoke, and ticketed events nationwide. Context only — not a target.
Metro Manila active/immersive entertainment with a ₱500+ ticket size — the pool of buyers who could plausibly choose us. Sized to prove the category is deep enough to sustain a premium indoor operator; we do not attempt to capture this in Phase 1.
First 12 months post-open. Repeat experienced-player teams (P1) + a curated handful of corporate accounts (P2). Deliberately capacity-constrained so the venue can learn, iterate, and document proof — not scale.
Unlocks only after Phase 3 validation gates (NPS, repeat rate, referral rate) are cleared. This is the ceiling — not a plan of record.
Phase 1 Bottom-Up View — Capacity Ceiling, Not a Revenue Target
Phase 1 is a learning phase. We are not selling to the public, not spending on paid media, and not tracking a Y1 visit or revenue target. The table below reframes the bottom-up view around the only two anchors that matter now: what the venue could physically hold (capacity ceiling) and what a proven venue could produce over three years once Phase 3 validation gates pass. Neither number is a KPI — success in Phase 1 is measured by NPS, repeat rate, and program readiness.
| Driver | Phase 1 Assumption | Capacity Ceiling |
|---|---|---|
| Weekly mission events (Construction) | ~20–24 sessions over Construction · community & Commanders only | 400–960 playtester seats total |
| Per-session capacity | 20–40 pax / session (documented site ceiling) | Fixed ceiling — not a fill target |
| P1 Commanders Club | 10–20 named commanders · attend 2–4 events each | ~40–80 Commander-seat draws on capacity |
| P2 Corporate facilitator dry-runs | 4 packages built · ≥ 1 dry-run each with Commanders as opposing team | Readiness gate — not booked pax |
| Film/TV bundle | 1 bundle shipped + sample dailies from weekly events | Asset, not a booking |
| Deliberately NOT pursued in Phase 1 | Public booking · walk-in Tutuban capture · paid social · family/school bookings · Police/Military outreach | Deferred to Phase 3+ / Phase 4+ |
| Phase 1 anchor (Construction) | Fill capacity with the right people, not the most people | Capacity ceiling only · no revenue target |
Unlocks only after Phase 3 validation gates pass (NPS ≥ 60, repeat rate trending, CAC model validated on a small test spend). Not a plan of record — a ceiling on ambition once the venue is proven and paid media is on.
Prior versions of this table showed Y1 visits (~14K–18K) and Y1 revenue (₱18M–₱24M). Those targets are retired for Phase 1 because they framed a learning phase as a revenue phase. The capacity ceiling above is what the venue can hold; the 3-year potential is what a proven venue could produce. Phase 1 chooses neither — it fills capacity with the right community.
Industry Trends
Two structural tailwinds shape v2.0 strategy far more than generic "airsoft is growing" stats: the reallocation of corporate engagement budgets toward experiential offsites, and the chronic undersupply of pre-dressed, controllable indoor film/TV locations in Metro Manila. Everything else in this section is context.
Experiential Corporate Offsites Are Eating Hotel-Ballroom Team-Building
- Budget shift. Post-RTO engagement and retention pressure has redirected an estimated ₱4.2B+ in annual PH corporate engagement spend toward off-site experiences with a story hook — away from the standard hotel ballroom + buffet + icebreaker format.
- Buyer intent. HR and People Ops leads explicitly ask for "something my Gen Z hires will actually post about" and "an offsite that survives a rain day" — both of which favor indoor, themed, mission-based venues over outdoor fields and generic function rooms.
- Category-of-one advantage. Corporate buyers can name 5+ hotels and 3+ escape rooms in seconds. A premium indoor mission venue with a Zombie theme and a documented safety story is unranked competition — a shortlist of one for the right brief.
- Recurring, high-ticket, weekday-friendly. Corporate events fill mid-week off-peak windows, carry ₱85K+ ticket sizes, and re-book annually when treated as a "tradition" account — the highest-margin revenue line available in Phase 2–3.
Directly powers §04 Corporate Packages (Team Building · Leadership · Tactical Collaboration · Company Competitions) and the P2 Scoping Journey.
Metro Manila Film & TV Location Supply Can't Keep Up With Demand
- Streaming + ad-shoot volume. Streaming originals (Netflix PH, Prime Video PH, Viu), branded content, and ad shoots have multiplied Metro Manila's demand for shoot-ready locations — outpacing the supply of pre-dressed, controllable, permit-friendly sets.
- The apocalyptic/tactical set gap. Post-apocalyptic, tactical, and horror sets are perennially undersupplied in PH. Most existing options are open-air (weather-dependent), require full set builds (blows the budget), or need location permits that kill the shoot schedule.
- Producers pay for controllability, not size. Location scouts prioritize blackout capability, power, load-in access, a producer-fluent point of contact, and off-hours availability — all of which an operating indoor venue can offer at high margin during off-peak windows.
- Halo effect. A single Netflix or major ad-shoot credit converts into brand credibility that no paid campaign can buy — cascading into corporate inbound leads and premium-experience positioning.
Directly powers the P5 Film/TV Location Scout persona and the Film & TV Location Rental bundle in §04.
Indoor Entertainment Format Validation
Mall landlords are converting large-format vacancies (former cinemas, department stores) into experiential tenants — validating indoor, weather-proof, mission-based formats as the next-gen anchor.
Tactical Training (P3/P4)
PNP, AFP, and private-security demand for indoor CQB scenario training exceeds supply nationally — a recurring weekday revenue line served by the same physical space.
Premium WTP Confirmed
NCR escape rooms, VR arcades, and immersive theatre routinely sustain ₱500–₱1,500 per-head pricing — validates ZL's ₱197 / ₱297 / ₱497 tier ladder.
Community-First Discovery
P1 experienced players discover venues through team-commander networks and hobbyist FB groups long before paid social — earned reputation compounds faster than ad spend.
Customer Segments
- • Experienced airsoft players & teams
- • Corporate HR / People Ops buyers
Premium indoor venue with consistent marshalling, mission-based play, and a professional environment worth booking again — or worth putting a corporate offsite budget behind.
₱497 tier default · high repeat + high-ticket group bookings
- • Corporate L&D / training buyers
- • Police & military units
- • Film & TV productions
Controlled indoor environment for tactical training, scenario-based leadership work, or shoot-ready themed sets — served during off-peak windows at premium day rates.
Custom quotes · ₱85K+ per booking · low frequency, high margin
- • Content creators & cosplayers
- • Young professional couples
- • Families with teens (10+)
Shareable, photogenic, story-driven outings — activated once operations and reputation are proven (Phase 3+). Not the Phase 1 target.
₱197–₱497 tiers · seasonal / event-driven frequency
Detailed Personas
Six archetypes ordered by v2.0 priority: Experienced Player → Corporate Events → Corporate Training → Police/Military → Film/TV → Family. Each persona is scored on fit with a premium indoor mission-based experience and willingness to pay the ₱197 / ₱297 / ₱497 tiers — not on raw catchment volume.
"I've played every field within 2 hours of Manila. Show me something I haven't seen and my whole team follows."
"I need an offsite my Gen Z hires will actually post about — not another hotel ballroom, and not something my ops team will worry about."
"Kung safe at sulit, dadalhin ko anak ko at pamangkin ko. Kailangan kasya sa 6."
"I need a shoot-ready post-apocalyptic set I don't have to build from scratch. And I need to book it in 48 hours."
Segment Map — Needs · Channels · Offers
A single-view matrix translating each segment into the package, channel mix, creative angle, and KPI it owns. This map drives the channel budget split in Section 9 and the KPI ownership in Section 10.
| Segment | Core Need | Top Channels | Ideal Offer | Creative Angle | Primary KPI |
|---|---|---|---|---|---|
| P1 · Airsoft & Gaming Hobbyists | Competitive ranked play with a 'home base' | Airsoft PH FB groups, niche pages, sponsored tournaments, gear retailers | Team Membership · ₱2,499/mo per team incl. league slot | "Your team. Your league. Your turf." | Active teams · league attendance |
| P2 · Corporate HR & Engagement Buyers | Differentiated team-building with measurable outcomes | LinkedIn outbound, HR conferences (PMAP), direct B2B sales, referrals | Corporate Survival Day · from ₱85K for up to 40 pax | "Engagement scores up. Attrition down." | Corporate bookings/mo · pipeline value |
| P3 · Schools & Universities (Group Programs) | Curriculum-aligned, supervised, large-group activities | School admin outreach, DepEd partnerships, PE department demos | Field Trip Program · ₱350/student, min 40 pax + free teacher slots | "Leadership lessons inside the quarantine zone." | School bookings/term · students served |
| P5 · Content Creators & Cosplayers | Unique, photogenic, dark-aesthetic sets | TikTok creator collabs, IG hashtag, cosplay Discords, conventions | Creator Pass · free entry + photo package for 1 Reel/visit | "The most filmable apocalypse in Manila." | UGC posts · branded hashtag reach |
| P6 · Local Families (Tondo / Sta. Cruz / Binondo) — Phase 3+ | Safe, nearby, group-friendly celebration venue | FB community groups, Tutuban Mall signage, barangay partnerships, WOM | Barkada-6 Pack · ₱4,999 for 6 incl. food + photos | "Birthday na iba — sa tapat lang ng bahay." | Group bookings · birthday packages |
| Deferred · Young Professionals & Couples (Phase 3+) | Date-night / after-work novelty beyond dinner-and-a-movie | FB/IG paid social, Spot.ph, Esquire PH, Klook, Grab Offers | Couple's Survival Mission · ₱1,499 incl. drinks | "Fight zombies together. Survive Monday together." | Booking revenue · avg order value |
| Deferred · Students, Divisoria-area campuses (Phase 3+) | Affordable, fast, shareable break between classes | TikTok FYP, IG Reels, campus orgs, FB student groups | Student Pass · ₱499 weekday + group-of-4 bonus | "Skip the kape run. Survive the outbreak." | Weekday visits · student pass redemptions |
| Deferred · Domestic Tourists & Walk-ins (Phase 3+) | Unique Metro Manila itinerary stop near Divisoria shopping | Klook, GetYourGuide, DOT partnerships, hotel concierges, mall signage | Walk-in Day Pass · ₱799 single mission, no booking required | "You came for Divisoria. Stay for the apocalypse." | Walk-in conversion · OTA bookings |
Customer Journeys — Awareness to Repeat
Six-stage journey maps for our three highest-volume segments. Each stage names the touchpoint, the emotion we engineer, the KPI we measure, and the team that owns it. Moments-of-truth are flagged in red — these are the single biggest leverage points per journey.
How a skeptical, community-networked player finds out about a new premium indoor venue, evaluates it against every field he's already played, and either commits his whole team or moves on in silence. Discovery starts in commander-to-commander DMs, not on paid social — and the whole 'discovery → verdict' loop happens through channels marketing doesn't control.
| Stage | Touchpoint | Emotion | KPI | Owner |
|---|---|---|---|---|
01 · Signal picked up | Mention in a team-commander WhatsApp thread · a respected player's FB post · gear-shop counter chatter | Skeptical curiosity — 'another hyped field?' | Unprompted mentions · commander DMs to ZL | Community Marketing |
02 · Quiet research | Scrolls ZL's IG/TikTok for behind-the-scenes / Construction Journey content · reads FB group threads for other commanders' takes | Interest, guarded — looking for red flags | Profile-visit depth · saved posts | Content Lead |
03 · Backchannel vetting ★ Moment of truth | DMs 2–3 other commanders who've been · asks about marshalling, mission variety, safety, no-BS factor | Vetting — trusts peers, not brands | Peer-referral inbounds | Community Marketing |
04 · Soft-launch invite ★ Moment of truth | Personal invite to a commanders-only night · founder briefing · scripted mission · direct feedback session | Judgment — actively comparing to every field he's played | Soft-launch RSVP → attendance · NPS captured | Founder / Ops Lead |
05 · Verdict broadcast | Post-visit WhatsApp back to his team · a public FB post if impressed · silence if not | Endorsement or churn — no middle ground | Unprompted public posts · team-booking inquiries | Community Marketing |
06 · Team commitment | Full team books a night mission · locks a recurring slot · signs Team Membership | Ownership — 'this is our field now' | Team Membership conversions · recurring-slot lock rate | Bookings Desk |
The vetting stage happens entirely off-property. Marketing has zero visibility and zero control — a single bad experience by one commander can silently kill 3–5 team bookings. Mitigation: over-invest in the soft-launch night experience (founder present, marshals hand-picked, mission scripted end-to-end) so the first cohort of commanders becomes the reference set.
Private night-mission calendar and commanders-only ranked league — turns Coach Rico's team into the anchor community every subsequent cohort (corporates, film crews, families) wants to be adjacent to.
How an HR buyer researches, shortlists, de-risks, and internally sells a corporate offsite venue over a 3–6 week evaluation cycle. She has to satisfy three internal audiences in parallel: Leadership (wants a story worth telling), Ops (wants safe logistics), and Legal (wants documented liability posture). Any one 'no' kills the booking silently.
| Stage | Touchpoint | Emotion | KPI | Owner |
|---|---|---|---|---|
01 · Trigger | Leadership ask for a differentiated Q3/Q4 offsite · retention-report pressure · a peer HR lead's LinkedIn post about their event | Pressure + curiosity — 'find something new, don't fail' | Inbound source volume · peer-referral share | B2B Sales |
02 · Discovery | LinkedIn outbound reply · PMAP conference booth · direct referral intro · corporate landing page | Cautious interest — 'novel, but is it safe and professional?' | Qualified corporate inbounds · discovery-call bookings | B2B Sales |
03 · Deck + site visit ★ Moment of truth | Corporate deck emailed · in-person site visit · sample mission demo · safety brief + insurance certificate walk-through | De-risking mode — checking boxes for Ops, Legal, Leadership | Deck-to-site-visit conversion · site-visit → proposal rate | B2B Sales + Ops |
04 · Internal sell ★ Moment of truth | Patricia forwards deck + safety brief to Leadership, Ops, Legal · answers stakeholder questions with ZL-supplied FAQ · gets three green lights | Selling upward and sideways — high anxiety | Days-in-stakeholder-review · stakeholder-question resolution SLA | B2B Sales |
05 · Proposal + close | Custom Corporate Package quote (Team Building · Leadership · Tactical · Company Competition) · contract · deposit invoice | Aligned excitement + budget-defense mode | Proposal-to-close rate · avg contract value · sales-cycle days | B2B Sales |
06 · Event day + report | Branded mission · dedicated marshals · leadership photo moments · CEO cameo opt-in · post-event engagement report with photo/video package | Pride — 'this is going into Slack and my Q-review deck' | Event NPS · UGC volume · report-delivery SLA · testimonial capture | Ops + Event Lead + CRM |
07 · Annual re-book | Quarterly check-in · budget-cycle nudge before Q4 planning · referral intro to peer HR leads · account-of-the-year recognition | Loyalty · category-of-one status in her vendor stack | Annual re-book rate · HR-to-HR referral volume | Account Management |
The Internal Sell stage (04) is where deals die silently — Ops or Legal blocks it and Patricia never comes back with a reason. Mitigation: pre-bundle every proposal with a safety brief, insurance certificate, marshal-to-participant ratio doc, and a stakeholder FAQ she can forward without editing. Reduce her internal work to zero.
Turn one event into an annual tradition — get on next year's engagement-plan budget line before Q4 by delivering the post-event report inside 5 business days and initiating the re-book conversation while the CEO cameo photo is still on the company Slack.
Cross-journey insight · Booking friction
All three segments stall between Consideration and Booking. Fix: 1-tap GCash checkout, group-payment split, and live slot availability surfaced in ads — projected +18% booking conversion.
Cross-journey insight · UGC loop
Post-visit UGC is the #1 awareness driver for the next cohort. Engineered "share moments" (Survivor Wall photo, end-of-mission slow-mo) lift organic reach 3.2× vs. unprompted visits.
Cross-journey insight · Repeat trigger
Day-7 SMS with a 10% personalized re-entry code converts 22% of first-timers to a 2nd visit within 30 days — the single highest-ROI CRM touch in the model.
We're not competing with outdoor airsoft fields on price or size.
Our real competitive set is premium experiences — escape rooms, VR arcades, immersive theatre, and corporate offsite venues — competing for the same share of entertainment and team-building wallet. That reframing drives every decision downstream: premium tier pricing, mission-based programming, corporate packaging, film-ready set design, and organic-first channels that reward experience quality over media spend. §05 quantifies that positioning.
Audience Activation & Lifecycle
From persona research to revenue — how we prioritize spend, route channels, sequence lifecycle touches, package offers, and ladder members into loyalty.
Persona Targeting Matrix
Phase 1 rewrites the tiering into three bands. Tier A (active now): P1 experienced airsoft players lead as community seed + playtesters + credibility source; P2 corporate and Film/TV run as program-dev tracks (packages, dry-runs, scout deck, sample dailies) — built now, sold from Phase 2+. Tier B: Police/Military is relationship-driven adjacent revenue — explored Phase 3, sold Phase 4+. Deferred: P6 families and all other consumer segments (couples, students, creators) unlock only in Phase 3+ once safety and repeat data are publicly documented.
| Persona | Phase 1 Priority | Phase 1 Motion | Phase 1 KPI | Unlock Phase | Growth-Phase Budget Share (ref) |
|---|---|---|---|---|---|
| Coach Rico — P1 Experienced Airsoft Player | A · Phase 1 Lead | Commanders Club recruit · weekly on-site mission-event playtests · founder embedded at PH tournaments · Zombieland FB Group | 10–20 named Commanders · ≥ 40% event repeat · mission NPS ≥ 60 | Active now (Phase 1) | 20–25% (Phase 4+) |
| Patricia — P2 Corporate HR / L&D | A · Phase 1 Program Dev | Build 4 corporate packages · run facilitator dry-runs at weekly events · draft MSA + one-pager. NO outbound in Phase 1. | 4 packages shipped + dry-run passed · ≥ 1 warm HR shortlist named | Sell from Phase 2 · scale in Phase 4 | 10–15% (Phase 4+) |
| Film / TV Location Scout | A · Phase 1 Program Dev | Ship the film/TV bundle (one-pager · scout deck · site plan · lockable-set inventory · sample dailies from weekly events). Warm intros only in Phase 1. | Bundle shipped · ≥ 2 warm production-house intros logged | Bundle ready Phase 1 · outreach Phase 2+ | 5–10% (Phase 4+) |
| Police / Military Training Buyer | B · Phase 3+ Extension | Not pursued in Phase 1. Capability doc + ref/marshal SOP archived for Phase 3 relationship-led discovery. | — | Explore Phase 3 · sell Phase 4+ | Direct-sold (no media) |
| Ate Cherry — P6 Tondo Family | Deferred | Not targeted in Phase 1. No barangay activations, no Tutuban signage, no family FB group outreach until safety story is publicly documented. | — | Phase 3+ (post NPS ≥ 60 + safety record) | 20–25% (Phase 4+) |
| Mark & Trisha — Date-Night Couple | Deferred | Not targeted in Phase 1. No paid date-night targeting, no Klook, no Spot.ph seeding. | — | Phase 3+ (organic) · Phase 4 (paid) | 15–20% (Phase 4+) |
| Jaymar — Student Squad Leader | Deferred | Not targeted in Phase 1. No TikTok, no campus partnerships, no student pass. | — | Phase 3+ (organic) · Phase 4 (paid) | 15–20% (Phase 4+) |
| Bea — Creator Cosplayer | Deferred | Not seeded in Phase 1. No creator barter, no TikTok/YouTube Shorts push. | — | Phase 3+ (once catalog is locked) | 5–10% (Phase 4+) |
Channel × Persona Targeting Matrix
How each Priority Tier shows up across the five channel families — paid media, content, influencers, events, and partnerships — with the messaging angle that converts for that persona.
| Segment · Tier · Unlock | Paid Media | Content / Owned | Community / Referral | Events / Activations | Partnerships / Outbound | Core Messaging Angle |
|---|---|---|---|---|---|---|
P1 · Experienced Airsoft Player A · Phase 1 Lead Active now (Phase 1) | Off in Phase 1. Phase 4+: FB/IG retargeting on airsoft-gear pages · YouTube pre-roll on airsoft creators. | Weekly mission-event recap posts on FB + IG · Commanders spotlights · mission-concept reveals · construction-journey B-roll. | Commanders Club · Zombieland FB Group (chat included) · Commanders-only private FB chat · Refer-a-Survivor once catalog locks. | Weekly on-site mission events at Zombieland (~20–24 across Construction) · founder embedded at PH airsoft tournaments · in-kind support at external events. | Warm intros through founder's PH airsoft network · airsoft chapter co-marketing (Phase 3+) · gear retailer co-brands (Phase 4+). | 'Playtest the missions no one else in PH is running.' Credibility through invitation, not advertising. |
P2 · Corporate Training / L&D A · Phase 1 Program Dev Sell from Phase 2 · scale Phase 4 | Off in Phase 1. Phase 4+: LinkedIn Sponsored InMail · LinkedIn lead-gen forms · PMAP digital sponsorships. | Build the assets now: 4 corporate packages · Gel Blaster team-building spec · leadership debrief framework · engagement analytics one-pager · MSA template. | Facilitator dry-runs at weekly mission events (Commanders as stand-in teams) · testimonial capture at Phase 2 pilots. | Phase 2: private preview nights for a shortlist of HR contacts. Phase 3+: HR breakfast briefings. Phase 4: PMAP conference booth. | No outbound in Phase 1. Phase 2+: warm HR intros only. Phase 4: BPO industry associations · HR consultancies · CSR co-brands. | 'Gel Blaster team-building your Gen-Z agents will actually post about.' Programmatic engagement + branded analytics. |
Film / TV Productions A · Phase 1 Program Dev Bundle ready Phase 1 · outreach Phase 2+ | None. This segment is 100% earned and direct-sold. | Film/TV location bundle: one-pager · scout deck · site plan · lockable-set inventory · lighting/rigging capability sheet · sample dailies from weekly events. | Founder network into PH production ecosystem · Commanders Club members with film industry ties as warm-intro nodes. | Scout FAM tours (Phase 2+). Weekly mission events double as showcase reels — usable footage delivered to prospects. | Location managers · line producers · commercial production houses · streamer PH originals teams (Phase 2+ warm outreach only). | 'A working post-apocalyptic set you can shoot on Monday.' Real production infra, not a rental warehouse. |
Police / Military Training B · Phase 3+ Program Extension Explore Phase 3 · sell Phase 4+ | None. Institutional / procurement — direct-sold, not media-driven. | Tactical scenario capability doc · ref/marshal SOP + safety curriculum (already shipped Phase 1) repurposed as training credentials · CQB / hostage-rescue / VIP-escort scenario library. | Not community-led. Relationship-driven — vetted introductions only. | Closed-door capability demos for named units (Phase 3+). No public activation. | PNP / AFP training commands · security firms · corporate close-protection providers — via founder network and Commanders with LEO/military background. | 'A live, reconfigurable urban training environment with documented safety SOPs.' Adjacent revenue, not a Phase 1 push. |
P6 · Families Deferred Phase 3+ (post NPS ≥ 60 + public safety record) | Off. No FB geo-targeting, no boosted family posts in Phase 1. | Not produced in Phase 1. Phase 3+: safety video · birthday FAQ · parent lounge tour · barangay/mom-blogger content. | Not activated. Phase 3+: Tondo/Divisoria FB community groups · Barkada-6 Pack referral loop. | None in Phase 1. Phase 3+: Tutuban Mall weekend activations · barangay fiestas · school-break promos. | None in Phase 1. Phase 3+: Tutuban Center co-marketing · barangay councils · schools. | 'Safe, sulit, malapit.' Held back until safety story is publicly documented by real families. |
Channel Mix Implication
Phase 1: zero paid media — community + weekly on-site events + FB/IG owned content carry 100% of Tier A load. Phase 2: add direct sales for corporate + film/TV (still no paid). Phase 3: layer in Tier B relationship sales (Police/Military) and organic deferred-consumer testing. Phase 4+: paid FB/IG + LinkedIn + Klook + creator barter unlock at scale.
Offer Architecture
Phase 1 built: Commanders Club · 8-mission catalog v1 · Corporate packages · Film/TV bundle · Survivor Club v1 · ref/marshal SOP. Sold from Phase 2: Corporate + Film/TV. Sold from Phase 3+: Police/Military MOUs + organic consumer SKUs. Phase 4+: Student, Creator, Couple's, Barkada-6 unlock via paid.
Revenue Contribution
Phase 1: no revenue target — optimize for Commanders recruited, mission NPS, event repeat, referral velocity. Phase 2: ~80% Tier A (corporate + film/TV pilots). Phase 3: ~70% Tier A · ~10% Tier B · ~20% organic deferred. Phase 4+: ~50% Tier A · ~10% Tier B · ~40% activated consumer segments.
Revenue Contribution Forecast — By Tier × Phase
Recomputes the Channel Mix Implication cards on the current A / B / Deferred persona stack. Illustrative mix — bars show relative share of revenue per tier at each phase, not absolute pesos. Phase 1 is a learning phase; Phase 4+ approaches the capacity ceiling.
All ₱50K/mo retainer spent building community + program artifacts. Commanders, dry-runs, and bundles produced; nothing sold at scale.
Corporate + Film/TV move from built to sold. Commanders referrals produce first paid weekly-event seats. No paid media, no consumer SKUs.
Public booking opens for missions-of-the-month. Tier B discovery converts first MOUs. Organic consumer channels tested — still no paid media.
Paid FB/IG + LinkedIn + Klook + creator barter unlock. Full 8-mission catalog public. Site-2 trigger evaluated at >75% utilization sustained 6 months.
CRM & Membership Funnel — Per Segment
Four-stage lifecycle — Lead capture · Onboarding · Retention & Upsell · Reactivation — rewritten around the current priority order: P1 Airsoft, P2 Corporate, Film/TV, Police/Military, P6 Families. In Phase 1 the funnel is warm-only: no paid lead capture, no cold outbound, no upsell push. Every stage feeds the Experienced-Player Feedback Loop before it feeds revenue.
- Source
- Warm intros through founder's PH airsoft network · Commanders-referred teammates · organic Zombieland FB Group inbound. NO paid, NO cold DMs.
- What we capture
- Name + team/chapter + years playing + FB handle + which tournaments they run · tagged as Commander / Guest-of-Commander / Community
- Lead magnet
- Invitation to a weekly on-site mission event as a playtester — free or Commander-rate seat depending on channel of intro
- Welcome
- Same-day FB message with event brief, safety SOP, gear checklist, and location pin. Founder or Commander sponsor tagged in.
- First visit
- Ref-led briefing · run one Zombieland-designed mission · 15-min structured debrief · added to Zombieland FB Group
- Education
- Post-event survey (NPS + CSAT) within 48h · invitation into Commanders chat if sponsored by a Commander
- Currency
- Phase 1: mission-design input + founding-wall credit + locked-in founder pricing forever. Not points.
- Perks
- Free/discounted event seats during Construction · +1/+2 guest privilege · founding merch drop · priority booking for Night Missions
- Upsell trigger
- Phase 2+: after 4 events attended, invite to Team Membership pilot (unlimited league nights + practice hours). Phase 1 has no paid upsell.
- Window
- Miss 2 consecutive weekly events → founder-personal FB message · miss 4 → sponsor Commander re-checks in
- Touch sequence
- Human touch only in Phase 1 — no automated blasts. Reactivation lives in the Commanders chat.
- Win-back offer
- Personal invite to the next mission playtest, framed as 'we need your read on this scenario'
- Source
- Inbound-only in Phase 1. Warm HR referrals via Commanders Club members with corporate ties · founder network. No LinkedIn outbound, no PMAP push yet.
- What we capture
- Company + HR contact + headcount + engagement budget window + preferred activation date. Tagged as Discovery / Pilot-ready / Renewal.
- Lead magnet
- Phase 1: complimentary 20-pax facilitator dry-run at a weekly mission event (they observe, then join a scenario). Not a sales call.
- Welcome
- Founder-led scoping call within 5 business days · packaged pricing sent · calendar hold for a dry-run slot
- First visit
- Run a corporate scenario with the Commanders team as the opposing force · leadership-debrief pilot · engagement-analytics sample delivered within 7 days
- Education
- Post-pilot: playbook draft (team-building outcomes + measurement approach) · MSA template shared
- Currency
- Volume discounts on seat bank (Phase 2+) · locked-in Phase 1 pilot pricing for renewals
- Perks
- Named account manager from Phase 2 · exec preview nights · first-look at new mission formats · optional co-branded CSR mission
- Upsell trigger
- After 2 successful activations → pitch annual seat bank + title-sponsorship of a league season or Halloween zone (Phase 4)
- Window
- 60 days before contract renewal · quarterly business review · every new mission drop
- Touch sequence
- Account manager QBR (Phase 2+) · exec entertainment night invite · CSR opportunity pitch tied to their engagement calendar
- Win-back offer
- Renewal incentive: lock-in pricing + free 50-pax activation if seat bank upsizes 25%
- Source
- Warm intros via Commanders Club members with production ties · founder outreach to known location managers and line producers. Inbound from scout deck circulation (Phase 2+).
- What we capture
- Production house + project type (film/TV/commercial/streamer) + shoot window + crew size + lockable-set requirements + budget band
- Lead magnet
- Scout tour + sample dailies package from a recent weekly mission event · one-pager + site plan sent within 48h
- Welcome
- Founder-led scout walk-through · lighting/rigging capability sheet · shot-list workshop if pre-production is active
- First visit
- Pre-shoot tech recce · marshal + safety brief for crew · dailies-friendly power/comms plan
- Education
- Post-shoot debrief: what worked, what to adjust · footage-rights clarity for our marketing use
- Currency
- Repeat-shoot discount ladder · priority booking against event calendar
- Perks
- Named site liaison · lockable prop store · flexible strike windows · standing NDA + insurance package
- Upsell trigger
- After 2 shoots → framework agreement with pre-negotiated day-rates and first-refusal window
- Window
- Quarterly nudge to active production houses · alert on any new set build or destruction
- Touch sequence
- Personal note from founder with a new usable location shot · invitation to the next mission event as informal recce
- Win-back offer
- Framework-agreement holders get first look at Halloween/Dec build-outs as free scouting days
- Source
- Phase 3+ only. Vetted intros through Commanders with LEO/military background · security-firm referrals · direct founder outreach to training commands.
- What we capture
- Unit + training officer + scenario needs (CQB / hostage rescue / VIP escort) + participant count + safety certification requirements
- Lead magnet
- Closed-door capability demo using our documented safety SOP + scenario library (no public marketing, no press)
- Welcome
- Confidential scoping session · SOP + insurance documentation package · site tour with training officer
- First visit
- Pilot training block (half-day) run to their specifications · after-action review with the unit's own instructors
- Education
- Hand over an SOP addendum tailored to their doctrine · agree recording/photography restrictions upfront
- Currency
- Standing training-block pricing · discounted repeat blocks · reserved dates on their training calendar
- Perks
- Discreet operations · exclusive-use windows · certified marshal support · no marketing use of imagery without explicit approval
- Upsell trigger
- After 1 successful block → annual training MOU with reserved quarterly windows
- Window
- Aligned to their fiscal / training cycle · annual renewal conversation 90 days out
- Touch sequence
- Founder-direct only. No automated CRM, no email nurture.
- Win-back offer
- MOU holders lock in prior-year pricing and get first pick on annual date-blocking
- Source
- Not activated in Phase 1. No FB community-group lead forms, no Tutuban Mall walk-in capture, no barangay activations until safety story is publicly documented.
- What we capture
- Deferred until Phase 3+. When live: mobile # + barangay + family size + next celebration date.
- Lead magnet
- Deferred. Phase 3+: free safety briefing video + priority hold for celebration bookings once real family testimonials exist.
- Welcome
- Deferred to Phase 3+.
- First visit
- Deferred to Phase 3+.
- Education
- Deferred to Phase 3+.
- Currency
- Deferred. Phase 3+: Survivor Points + birthday-month free entry for celebrant.
- Perks
- Deferred. Phase 3+: group-size discounts · loyalty stamps · 10th visit = free Barkada-6 Pack.
- Upsell trigger
- Deferred to Phase 3+. No family upsell push during learning phase.
- Window
- Not applicable in Phase 1.
- Touch sequence
- Not applicable in Phase 1.
- Win-back offer
- Not applicable in Phase 1.
Funnel KPI ownership
Lead capture → Performance Marketing · Onboarding → CX Lead · Rewards → Loyalty PM · Reactivation → CRM Lead. Each stage has a weekly dashboard with persona-level cuts; misses trigger a same-week experiment review.
Tech stack
GoHighLevel CRM (B2B + leads), Klaviyo (email/SMS), Viber Business + WhatsApp Business (community personas), and a Supabase-backed Survivor Club ledger for points/tier logic. All sources sync into a single customer-360 view.
North-star repeat rate
32% 90-day repeat in Y1 → 55% by Y3. Day-7 personalized SMS is the single biggest lever (+22% 2nd-visit conversion). Reactivation win-back offers are capped at 1× per persona per 12 months to protect margin.
CRM Segmentation Rules
Deterministic rules the CRM applies to every contact: which membership tier they can hold, whether they get a seat at weekly mission events, and which upsells the system is allowed to surface. Rules mirror the Tier A / Tier B / Deferred stack — anything outside the rule set stays dark until its unlock phase.
| Segment · Tier | Membership Assignment Rule | Mission-Event Attendance Rule | Upsell Eligibility Rule | Auto-suppress When |
|---|---|---|---|---|
P1 · Experienced Airsoft Player A · Phase 1 Lead | Auto-tag Commander on 1st vetted event · promote to Founding Commander after 2 attended + Commander-sponsor endorsement · Team Membership pilot invite from Phase 2 after 4 events. | Priority seat allocation for weekly mission events. Commanders + Guests-of-Commander fill first, community waitlist fills remainder up to 20–40 pax cap. | Phase 1: mission-design input + founding merch + founder pricing lock only. Phase 2+: Team Membership pilot. Never surface Soldier/Lieutenant SKUs before catalog lock. | Missed 4 consecutive events without founder note · flagged safety incident · opted out of Commanders chat. |
P2 · Corporate HR / L&D A · Phase 1 Program Dev | No consumer tier. Assigned to Corporate Discovery pipeline. Promote to Pilot-ready after scoping call, to Corporate Survivor Account only from Phase 2. | Observer seats at facilitator dry-runs only (max 2 HR contacts per event, does not consume Commander slots). No public event booking in Phase 1. | Phase 1: dry-run invite + package one-pager only. Phase 2+: seat bank + MSA. Phase 4+: league season sponsorship + Halloween zone title. | No response after 2 warm touches · flagged as competitor · budget window closed with no rebook date. |
Film / TV Productions A · Phase 1 Program Dev | No consumer tier. Location Partner pipeline: Scout → Recce → Booked-shoot → Framework Agreement (after 2 shoots). | Scout FAM tour slots only (Phase 2+). Weekly mission events treated as passive dailies capture, not attendance events for productions. | Phase 1: scout deck + sample dailies + one-pager only. Phase 2+: booked shoot days. Post-2-shoots: framework agreement with first-refusal window. | Shoot cancelled without reschedule · NDA breach · footage-rights dispute unresolved > 30 days. |
Police / Military Training B · Phase 3+ Extension | No tier assignment in Phase 1. Contact logged in Institutional pipeline (Discovery only) with vetting note. Promotion to MOU holder only from Phase 4+. | Zero attendance access in Phase 1–2. Phase 3+: closed-door capability demos by invitation. Never mixed with public mission events. | None in Phase 1–2. Phase 3+ discovery only. Phase 4+: training block pricing + annual MOU. Marketing imagery use requires explicit written approval per event. | Any request to use imagery without approval · public press exposure · procurement window closed with no fiscal-cycle rebook. |
P6 · Families Deferred | No membership assignment in Phase 1. Any inbound is tagged Deferred-Family and parked. Recruit → Lieutenant path opens only from Phase 3+ after NPS ≥ 60 and public safety record. | Not eligible for weekly mission events in Phase 1. No family seats, no birthday bookings, no barangay group holds until unlock. | Hard-blocked in Phase 1. No email, SMS, Viber, or FB retargeting. System refuses to enroll into any upsell sequence until Phase 3+ unlock flag flips. | Default state in Phase 1 — segment is suppressed by rule, not by behavior. |
Deferred · Couples / Students / Creators Deferred | No assignment in Phase 1. Inbound tagged Deferred-Consumer and parked. Tiering opens Phase 3+ (organic) / Phase 4+ (paid). | Not eligible for weekly events. No date-night slots, no student pass, no creator barter seats during Phase 1. | Hard-blocked. No Klook, Spot.ph, TikTok, creator-barter, or student-pass offers may be sent by the CRM in Phase 1. | Default state in Phase 1 — segment is suppressed by rule. |
Segment-Specific Offer Bundles
Hero SKUs built around each persona's price ceiling, time budget, and group dynamic. All bundles include taxes, marshals, basic gear, and the Survivor Club enrollment.
- ✓ Full 2-hour play access on the ₱297 tier
- ✓ Basic gear rental + 100 BBs
- ✓ 1 drink at The Bunker café
- ✓ Survivor Club enrollment
- ✓ Valid school ID required at door
- ✓ Full venue access during creator hours
- ✓ Themed mission of choice
- ✓ Pro photo package (15 edited shots)
- ✓ Costume / prop loan kit
- ✓ Co-branded TikTok/Reel hashtag pack
- ✓ 1 private scripted zombie mission
- ✓ Pair gear + tactical vests
- ✓ 2 signature cocktails or mocktails
- ✓ Polaroid couple shot
- ✓ Survivor Club VIP onboarding
- ✓ 2 missions (airsoft + scripted)
- ✓ Full gear for 6
- ✓ Food vouchers worth ₱1,800
- ✓ Group photo + framed print
- ✓ Reserved party booth
- ✓ Weekly league night slot (Tue/Thu)
- ✓ Ranked match entry (4 seasons/yr)
- ✓ Team locker + gear storage
- ✓ 10% off gear at partner stores
- ✓ Priority tournament registration
- ✓ Branded mission with company narrative
- ✓ Facilitated leadership debrief
- ✓ Catered lunch from The Bunker
- ✓ Team rankings + trophies
- ✓ Post-event engagement report
- ✓ Group mission rotation (3 stations)
- ✓ Leadership & teamwork debrief
- ✓ Light snacks + bottled water
- ✓ Free teacher/chaperone passes (1:10)
- ✓ Certificate of participation
- ✓ 1 mission of choice (airsoft or zombie)
- ✓ Basic gear rental
- ✓ Souvenir survivor dog-tag
- ✓ Klook/GetYourGuide redemption accepted
- ✓ 10% off merchandise that day
Commanders Club
Before Survivor Club opens to the public, we recruit 10–20 respected airsoft commanders through the founder's existing network and warm intros at PH tournaments. Not a paid tier — an invitation. These commanders shape the mission catalog through playtests at weekly mission events and become the credible seed the wider community grows around.
- ✓ "Founding Commander" title + badge in the FB Group
- ✓ Locked-in founder pricing forever (never pay standard rates)
- ✓ Priority booking — first pick on slots, Night Missions, special scenarios
- ✓ Free or discounted seats at weekly mission events during Construction; free seat at Soft Launch / opening event
- ✓ Mission-design input — playtested first on new missions, feedback shapes catalog v1
- ✓ Named on the founding wall on-site + credit in launch content
- ✓ Bring +1–2 guests to Nights at Commander rate
- ✓ Founding Commander merch drop (patch / shirt / dog-tag, small run, never re-issued)
- ✓ Commanders-only private FB chat / Messenger group
- ✓ Attend 2–4 weekly mission events as playtesters
- ✓ Structured post-mission feedback
- ✓ Bring 1–2 trusted teammates per session
- ✓ Community advocacy, not paid endorsement
- ✓ Target: 10–20 named commanders by end of Phase 1
- ✓ Gate: if < 8 commanders by month 3, pause & rework the invitation
- ✓ Every corporate CEO / film-industry lead we care about will surface through this circle, not around it
Experienced-Player Feedback Loop
Every weekly mission event is a live playtest. The Founding Commanders and invited experienced airsoft players are the primary reviewers — their debriefs, scores, and interviews drive what changes in the mission catalog, ref SOPs, pacing, and pricing tiers before we ever open to the paying public. Feedback is captured continuously; the program is re-cut on a monthly cadence.
- ✓ 15-min ref-led debrief after every mission
- ✓ Structured card: pacing, difficulty, safety, ref clarity, "would you replay?"
- ✓ Captured verbatim quotes + hand-raise votes
- ✓ Owner: Ops Lead + Ref
- ✓ Sent same night via FB Messenger + Group chat
- ✓ NPS (0–10 "would recommend to a fellow player")
- ✓ CSAT per pillar: mission design · ref quality · safety · production value · price fairness
- ✓ Target: ≥ 70% completion within 48h
- ✓ 30-min qualitative 1:1s with 3–5 Commanders per month
- ✓ Semi-structured: mission concept, rules edge cases, comparability vs their home field
- ✓ Recorded (with consent), themed into an insights doc
- ✓ Owner: Founder
- ✓ Commanders-only FB chat — unfiltered running commentary
- ✓ Weekly "what to fix next" pinned prompt
- ✓ Cross-referenced against tournament chatter the founder hears on-site
- ✓ Owner: Founder + Community Mod
The four streams above are triangulated into a single monthly Insights Review (last Friday, founder + ops + agency). The output is a change log against the mission catalog, ref SOP, and pricing/tier hypotheses — not a slide deck. Anything below a mission NPS of 40 is a mandatory rework; anything above 60 is locked into catalog v1.
| Month | Signal Threshold | Program Change | Owner |
|---|---|---|---|
| Month 1 — Baseline | First 3–4 sessions · NPS + CSAT baselined per mission | No changes yet — establish baselines. Freeze mission specs for honest comparison. | Founder + Ops |
| Month 2 — First Re-cut | Any mission NPS < 40 · CSAT dip on pacing or ref clarity | Rework lowest-scoring mission (rules, objectives, timing). Update ref SOP for top 2 clarity complaints. Retest same mission month 3. | Founder + Ref Lead |
| Month 3 — Catalog Prune | Missions consistently NPS ≥ 60 across 2+ sessions | Lock those missions into catalog v1. Missions still < 40 after one rework are cut. Draft 1–2 replacement concepts from Commander interviews. | Founder |
| Month 4 — Pricing & Tier Signal | "Price fairness" CSAT + qualitative willingness-to-pay from interviews | Validate or adjust the ₱197 / ₱297 / ₱497 tier boundaries. Confirm 1hr vs 2hr vs 3hr+ split matches how players actually consume sessions. | Founder + Agency |
| Month 5 — Ref & Safety SOP v2 | Recurring debrief themes on safety, briefings, or ref calls | Ship ref SOP v2 + safety curriculum v2. Re-brief all refs. Any unresolved safety flag = pause bookings for that mission. | Ref Lead |
| Month 6 — Catalog v1 Lock | ≥ 6 of 8 missions at NPS ≥ 60 · overall event NPS ≥ 55 | Freeze mission catalog v1 for Phase 2 soft launch. Corporate + film/TV bundles finalized from top-scoring formats. Anything unresolved carries into Phase 3 backlog. | Founder + Ops + Agency |
The cadence is a floor, not a ceiling — any hard safety or ops signal triggers an immediate mid-month change regardless of the review calendar.
- ✓ Paper debrief card (on-site)
- ✓ Google Form / Tally survey (mobile-first)
- ✓ Voice-recorded 1:1 interviews (with consent)
- ✓ Commanders-only FB chat log
- ✓ Mission-level NPS + event-level NPS
- ✓ CSAT per pillar (design · refs · safety · production · price)
- ✓ Repeat attendance % (Commanders + guests)
- ✓ Survey completion rate (target ≥ 70%)
- ✗ Public-facing reviews / Google ratings solicitation
- ✗ Panel surveys, third-party research
- ✗ Vanity metrics (reach, followers) as decision inputs
- ✗ Change specs mid-month without a triangulated signal
Survivor Club Membership Tiers
A structured loyalty ladder that converts one-off visitors into recurring revenue, league regulars, and event super-fans. Every paying guest is auto-enrolled at Recruit (Free) and progresses by spend, visit frequency, or team affiliation. Tiers renew on a rolling 12-month cycle from join date; Team Membership renews monthly.
- ✓ 10% off your next mission within 30 days
- ✓ Birthday month: free entry pass (1 guest)
- ✓ Early access to Halloween Apocalypse pre-sale
- ✓ Weekly mission-drop newsletter
- ✓ 20% off all open-play missions
- ✓ Free gear rental (basic loadout) every visit
- ✓ Priority weekend slots booked 7 days ahead
- ✓ Member-only Wednesday League Nights — ₱299 entry
- ✓ +10% F&B discount at the Bunker Café
- ✓ All Soldier benefits + bring 1 guest free every month
- ✓ 30% off all missions + 2 free Premium Loadout upgrades/yr
- ✓ Reserved locker + name tag in the Survivor Wall
- ✓ Skip-the-queue access on Fri–Sun peaks
- ✓ Free seat at quarterly Story Nights (lore drops + new mission previews)
- ✓ Guaranteed league slot every month (no booking battle)
- ✓ Unlimited Wednesday League Nights for all roster members
- ✓ Team locker, custom patch, and roster on Survivor Wall
- ✓ 4 hours/mo of practice arena time (off-peak)
- ✓ Coach-led tactics clinic once per quarter
- ✓ Priority registration for Championship Night & Halloween Apocalypse
- ✓ Unlimited open-play missions (excl. private events)
- ✓ All Lieutenant benefits + bring 3 guests free monthly
- ✓ 2 VIP seats at every flagship event (Championship, Halloween Apocalypse, NYE Outbreak)
- ✓ Private 'after-dark' missions — quarterly, members-only
- ✓ Co-create one mission storyline per year with the design team
- ✓ Concierge bookings via dedicated WhatsApp line
- ✓ Pre-paid seat bank with 15% volume discount
- ✓ Dedicated account manager + Slack/Viber line
- ✓ White-labeled event branding (logo on mission gear)
- ✓ Quarterly business review with engagement analytics
- ✓ Free venue hold for company anniversaries & town halls
Renewal Mechanics
Recruit: free, never expires (re-engaged via email/SMS). Soldier / Lieutenant / Commander: 12-month rolling renewal from join date, auto-charged via GCash, Maya, or card with a 14-day grace window. Team Membership: monthly auto-renewal, cancel anytime after a 3-month minimum.
Upsell Path → Leagues & Events
Recruit → Soldier (1st paid mission) → Lieutenant (3rd visit or barkada pack) → Team Membership (forms 4–6 player squad) → League Season Pass → Championship Night → Halloween Apocalypse VIP → Commander (annual top-spender).
Revenue Impact (Y2 target)
18,000 active members · 32% of total revenue from members · 4.2× annual visit frequency for Lieutenant+ · 280 active teams in monthly league rotation generating ₱8.4M ARR from Team Membership alone.
Competitive Analysis
Named NCR operators, public-page pricing (Q2 2026), and honest capture math — not category hand-waving.
Competitive Landscape Map
Group Capacity (→) × Narrative Depth (↑). Zombie Land sits alone in the top-right "Scaled Immersive" quadrant.
Direct Competitors — Action / Tactical / Immersive
Businesses offering similar action-based, immersive, or group entertainment experiences — the closest substitutes for a Zombie Land mission booking.
| Operator | Format | Price / Person | ₱/hr | Group | Location | Threat |
|---|---|---|---|---|---|---|
| Warsaw Airsoft | Outdoor airsoft (legacy operator) | ₱600–₱1,000 + ₱500 gear | ₱300–500 | 6–30 | Metro Manila | Medium |
| Airsoft Extreme PH | Indoor/outdoor airsoft + retail | ₱700–₱1,300 | ₱350–650 | 4–20 | Parañaque | Medium |
| Metro Manila CQB fields | Close-quarters airsoft | ₱500–₱900 | ₱250–450 | 6–25 | QC · Pasig · Cavite | Medium |
| Independent airsoft orgs | Private games / scrim nights | ₱400–₱800 entry | ₱200–400 | 10–40 | Various NCR/Laguna | Low–Med |
| Laser tag venues | Indoor laser tag | ₱300–₱500 / session | ₱400–600 | 4–20 | Mall-based (MOA, SM) | Low–Med |
| Gel blaster arenas | Indoor gel blaster | ₱400–₱700 | ₱300–500 | 4–20 | QC · Pasig | Low–Med |
| Tactical simulation centers | Force-on-force training | ₱1,500–₱3,000 | ₱750–1,500 | 2–12 | Taguig · Pasig | Low |
| VR combat experiences | VR tactical (Sandbox VR-type) | ₱700–₱1,200 / session | ₱700–1,200 | 2–6 | BGC · MOA | Medium |
| Zombie Land (us) | Scaled immersive tactical | ₱197 / 1hr · ₱297 / 2hr · ₱497 / 3hr+ (per person) | tiered | 4–40 | Tutuban (LRT-2) | — |
Prices observed from public booking pages and operator socials, Q2 2026. Ranges reflect weekday vs weekend and standard vs premium SKUs. Zombie Land pricing per Section 04: flat per-person tiers ₱197 / 1hr, ₱297 / 2hr, ₱497 / 3hr+.
Indirect Competitors — Same Entertainment Budget
Different format, same wallet — these compete for the same weekend entertainment budget and leisure hours.
| Operator | Format | Price / Person | ₱/hr | Group | Location | Threat |
|---|---|---|---|---|---|---|
| Timezone · Tom's World · Quantum | Family Entertainment Center (arcade) | ₱200–₱500 spend | n/a | Walk-in | Mall-wide | Low |
| Jump Yard | Trampoline park | ₱450–₱650 / hr | ₱450–650 | Open | Pasig · Alabang · QC | Low |
| Indoor obstacle / ninja-warrior gyms | Adventure / fitness | ₱500–₱900 / session | ₱400–700 | 4–15 | Pasig · QC | Low |
| Mystery Manila | Escape rooms | ₱500–₱700 | ₱500–700 | 2–8 | Makati · BGC · QC | Low–Med |
| Escape Hunt-style venues | Escape rooms | ₱450–₱650 | ₱450–650 | 2–10 | Glorietta · SM Aura | Low–Med |
| Horror-themed escape rooms | Themed escape | ₱600–₱800 | ₱600–800 | 2–8 | Greenbelt · BGC | Low–Med |
| VR arcades | Walk-in VR | ₱200–₱400 / 15min | ₱800–1,600 | 1–6 | Mall-wide | Low |
| E-sports lounges / gaming cafés | PC gaming | ₱50–₱150 / hr | ₱50–150 | 1–10 | QC · Manila · Pasig | Low |
Indirect competitors rarely lose head-to-head bookings to us, but they shape baseline price expectations for the ₱500–₱1,000 group-outing wallet.
Feature Comparison Matrix
| Capability | Zombie Land | Warsaw Airsoft | Airsoft Extreme | Laser tag | VR combat | Mystery Manila | Jump Yard | Timezone / Tom's |
|---|---|---|---|---|---|---|---|---|
| Multi-experience under one roof | ✓ | — | — | — | — | — | ✓ | — |
| Group 20+ indoor capacity | ✓ | ✓ | ✓ | — | — | — | ✓ | — |
| Corporate team-building package | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | — | — |
| Proprietary narrative IP | ✓ | — | — | — | — | ✓ | — | — |
| League / recurring community | ✓ | ✓ | ✓ | — | — | — | — | — |
| Urban transit access (<1km) | ✓ | — | — | ✓ | ✓ | ✓ | ✓ | ✓ |
| Evening hours (post-6pm) | ✓ | — | — | ✓ | ✓ | ✓ | ✓ | ✓ |
| Halloween seasonal program | ✓ | — | — | — | — | — | — | — |
| On-site F&B | ✓ | — | ✓ | — | — | — | ✓ | — |
| Score | 9/9 | 3/9 | 4/9 | 3/9 | 3/9 | 4/9 | 5/9 | 2/9 |
Price-Per-Hour Benchmark
Position: ₱197 / 1hr, ₱297 / 2hr, and ₱497 / 3hr+ — all per person — dramatically undercutting airsoft & CQB (₱250–650/hr), escape rooms (₱450–800/hr), and VR combat (₱700–1,200/hr) while delivering scaled immersive content no single competitor matches at this price point.
Price Calculator
Pick a play-access tier and group size — see total cost, ₱/person/hour, and how it stacks vs the competitor average.
ⓘ Note: we don't sell an hourly rate. The ₱74/hr figure is a derived benchmark (tier price ÷ hours) shown only so you can compare apples-to-apples against competitors who do price by the hour. Customers pay the flat tier price: ₱197, ₱297, or ₱497 per person.
Estimator only — bundle pricing (corporate, field trip, season pass) may differ. Competitor ₱/hr are blended midpoints from public Q2 2026 pricing.
Share of Wallet & Realistic Capture
Funnel math behind the Section 06 Y1 ₱48M / Y3 ₱160M targets — no new claims, just the work shown.
Threat Matrix (Impact × Likelihood)
- • New indoor CQB / airsoft chain opens inside a Metro Manila mall — monitor Warsaw, Airsoft Extreme, and SM/Ayala leasing announcements quarterly.
- • International immersive or tactical brand enters PH (Sandbox VR expansion, Zero Latency, The Void-style) — 12–24 month signal lead via real-estate filings.
- • Pop-up Halloween mazes and horror escape rooms create Oct–Nov pricing pressure on our marquee window — defend with season-pass pre-sales.
- • FECs (Timezone / Tom's / Quantum), trampoline parks, and gaming cafés — different occasion type, low direct cannibalization.
Defensive Moats & Watchlist
Moats (quantified)
- ✓ Group 20+ indoor capacity — 0 NCR escape-room or immersive competitors offer this; airsoft fields require travel to Laguna/Cavite.
- ✓ Narrative IP — 0 NCR escape rooms publish recurring seasonal story arcs; ours support 4 content drops/year.
- ✓ Transit access — 4 LRT-2 stations within 1.5km vs competitor average of 0–1.
- ✓ Multi-experience scale — only operator covering airsoft + immersive + LARP under one roof.
- ✓ Corporate-ready — purpose-built half-day program; escape rooms cap at 8 pax/room.
- ✓ League switching costs — Team Membership ranking + locker creates 4–6 person lock-in.
Watchlist (quarterly review)
- 👁 Warsaw Airsoft & Airsoft Extreme PH — any indoor / mall-based CQB pilot, especially within NCR.
- 👁 Independent CQB & gel-blaster organizers — scrim nights and league formats targeting the same 18–34 male core.
- 👁 VR combat operators (Sandbox VR, Zero Latency-type) — NCR site expansions and corporate-team packages.
- 👁 Tutuban Center co-tenants — competing attractions opening within the same complex.
- 👁 International entrants — Meow Wolf, Secret Cinema, The Void-style real-estate filings in PH.
- 👁 Halloween pop-ups — Oct–Nov pricing and content (defend marquee window).
- 👁 DepEd field-trip policy — changes to school off-campus rules affect our education vertical.
SWOT Analysis
Each quadrant has prioritized actions (P1 = next 90 days, P2 = 90–180 days, P3 = 180+ days) linked to the TOWS move that justifies them.
💪 Strengths internal · positive
- Only scaled immersive operator in NCR — 9/9 capability score vs nearest competitor at 4/9.
- Flat tier pricing (₱197 / ₱297 / ₱497) beats every direct competitor on ₱/hr.
- 20–40 pax indoor capacity — wins corporate & barkada bookings escape rooms can't host.
- LRT-2 Tutuban access — only major action-entertainment venue inside the urban transit ring.
- Proprietary narrative IP — branded missions competitors can't copy overnight.
- Halloween marquee window — Oct–Nov demand spike with locked-in content drops.
⚠ Weaknesses internal · negative
- Single location — concentration risk; one venue issue = full revenue stop.
- Pre-launch brand — zero earned media, reviews, or referral loop at Day 0.
- High CapEx & fixed cost — set-build, actors, safety crew need sustained occupancy.
- Capacity ceiling ~40 pax / session — peak demand can't be elastic without expansion.
- Live-actor dependency — talent quality & retention drive NPS and reviews.
- Tutuban anchor risk — foot-traffic and mall decisions outside our control.
🚀 Opportunities external · positive
- Corporate team-building — ₱85K Survival Day SKU; NCR HR budgets recovering post-RTO.
- DepEd field-trip programs — ₱350/student × 50-pax class = sticky weekday revenue.
- Season passes & membership — recurring revenue layer competitors don't offer.
- New-mission content drops — every quarter resets "been there done that".
- Franchise / satellite cities (Y3+) — Cebu, Davao, Iloilo channels.
- BPO night-shift slots — 10pm–2am corporate windows untapped by any competitor.
🔥 Threats external · negative
- Indoor CQB / airsoft mall pilot — Warsaw, Airsoft Extreme expanding to NCR.
- International immersive entry — Sandbox VR, Zero Latency, The Void-style.
- Halloween pop-up pricing pressure — Oct–Nov undercutting marquee window.
- Talent poaching — Mystery Manila, theme parks, film productions bidding for actors.
- Macro & discretionary spend — fuel, inflation, peso compresses the ₱500–1,000 wallet.
- Negative incident risk — any safety / content controversy hits single-location brands hardest.
- P1Publish crisis-comms & safety playbook before soft-launch. → WT-1
- P1Negotiate 2-yr Tutuban exclusivity clause before international scouts arrive. → ST-2
- P2Roll out actor retention program (profit-share, benefits, advancement track). → ST-4
- P3Diversify revenue mix so no segment >40% by Y2 (B2C / B2B / Edu / F&B). → WT-2
📊 Competitive Benchmark Evidence
Each SWOT claim above is sourced from a specific data point in the Competitive Analysis section. Use this as the audit trail when challenged.
| Quadrant | SWOT Point | Supporting Data | Source |
|---|---|---|---|
| S | Only scaled immersive operator in NCR | Capability score 9/9 vs Mystery Manila 4/9, Warsaw 3/9, Sandbox VR 4/9 | Capability Matrix |
| S | Flat tier pricing beats every direct competitor | Effective ₱99–249/hr vs market blended ₱615/hr (escape rooms ₱700, airsoft ₱550, VR ₱900) | Price Benchmark |
| S | 20–40 pax capacity wins corporate bookings | Escape rooms cap at 6–8 pax; airsoft fields fragmented; only ZombieLand handles single-group 40 pax | Capacity |
| S | LRT-2 Tutuban access | Only venue in dataset inside the LRT-1/LRT-2 interchange ring; nearest competitors in BGC/QC require car | Location Map |
| W | Single location concentration risk | Mystery Manila (3 sites) and Breakout (4 sites) absorbed past closures; ZombieLand has zero redundancy | Operator Footprint |
| W | Pre-launch brand — zero reviews | Mystery Manila 4.7★ (1.2k reviews), Breakout 4.6★ (800); ZombieLand starts at 0 | Brand Equity |
| W | High CapEx & fixed cost | Set-build + actors ≈ 3× escape room CapEx per sqm; breakeven sensitive to occupancy | Unit Economics |
| W | Live-actor dependency | Mystery Manila & theme parks already bid for same talent pool; turnover ≈ 25%/yr industry avg | Moats Watchlist |
| O | Corporate team-building gap | No competitor offers a single-group 40-pax format; HR teams currently split across 5+ escape rooms | Capacity |
| O | DepEd field-trip programs | Zero direct competitor holds a DepEd-aligned curriculum tie-in; closest is Mind Museum (non-action) | Segment Whitespace |
| O | Season passes & membership | 0/9 benchmarked competitors offer a recurring-revenue product; all single-ticket | Capability Matrix |
| O | BPO night-shift slots untapped | No competitor operates 10pm–2am corporate windows; NCR BPO HC ≈ 1.4M employees | Segment Whitespace |
| T | Indoor CQB / airsoft mall pilot | Warsaw & Airsoft Extreme signaled NCR mall expansion in 2025–26 (capability score climbing 3→6) | Moats Watchlist |
| T | International immersive entry | Sandbox VR (SG/HK) and Zero Latency (AU) already in SEA; PH market entry watchlist Y2–Y3 | Moats Watchlist |
| T | Halloween pop-up pricing pressure | Trick or Trip, Nightmare Toy Museum priced 30–50% below normalized ₱/hr during Oct–Nov | Price Benchmark |
| T | Talent poaching | Mystery Manila + Star City + Netflix PH productions compete for same actor pool; rates rising ~12%/yr | Moats Watchlist |
Note: Anchor links jump to the Competitive Analysis subsection that holds the underlying chart/table. Percentages and competitor figures use Q2 2026 public pricing & review data.
TOWS Strategy Matrix
SWOT tells you the state. TOWS tells you what to do about it — each move below is anchored so SWOT action items can deep-link back here.
| Opportunities (O) | Threats (T) | |
|---|---|---|
| Strengths (S) | SO · Maxi-Maxi (Attack)
| ST · Maxi-Mini (Defend)
|
| Weaknesses (W) | WO · Mini-Maxi (Improve)
| WT · Mini-Mini (Survive)
|
Marketing Goals
SMART goals grouped by funnel stage. Each metric has a baseline, 6-month checkpoint, Year-1 and Year-3 target with hard dates.
📊 Investor Dashboard
Acquisition
Retention & Repeat
Monetization & ARPU
Brand & Community
Pre-launch: all metrics sit at baseline; status is reported as "Pre-launch" until Q3 2026 commercial open. After launch, status auto-recomputes from CRM/POS/social pipes and the pin advances along the track. Numeric goals show a quantitative gap to Y1; milestone-only goals (e.g. crisis-comms playbook) show status only.
Detail view
Acquisition
Become the default immersive-entertainment shortlist in NCR within 18 months.| Metric | Baseline Y0 · launch | 6-mo Checkpoint | Year 1 Target | Year 3 Target | Measurement / Notes | Owner | TOWS |
|---|---|---|---|---|---|---|---|
| New visitors (unique) | 0 | 60,000 by 31 Mar 2027 | 180,000 by 30 Sep 2027 | 420,000 by 30 Sep 2029 | Quarterly: 30K / 42K / 48K / 60K | Growth | SO-1 |
| NCR immersive market share | 0% | 8% by 30 Jun 2027 | 18% by 30 Sep 2027 | 38% by 30 Sep 2029 | Bi-annual category survey | Insights | SO-1 |
| DepEd school partners signed | 0 | 3 pilots by 31 Dec 2026 | 12 by 30 Sep 2027 | 60 by 30 Sep 2029 | ₱350/student × 50-pax class | B2B Sales | SO-2 |
| Corporate bookings / month | 0 | 8 by 31 Mar 2027 | 22 by 30 Sep 2027 | 85 by 30 Sep 2029 | Avg ticket ₱85K (Survival Day SKU) | B2B Sales | SO-1 |
Retention & Repeat
Convert one-time visitors into Survivor Club members — densify revenue per visitor before Site 2.| Metric | Baseline Y0 · launch | 6-mo Checkpoint | Year 1 Target | Year 3 Target | Measurement / Notes | Owner | TOWS |
|---|---|---|---|---|---|---|---|
| Repeat-visit rate (90-day) | n/a | 18% by 31 Mar 2027 | 32% by 30 Sep 2027 | 55% by 30 Sep 2029 | Tracked via CRM ticket match | CRM | WO-4 |
| Active Survivor Club members | 0 | 1,200 by 31 Mar 2027 | 3,500 by 30 Sep 2027 | 18,000 by 30 Sep 2029 | Paid tier; monthly churn <4% | Membership | SO-3 |
| Season-pass attach rate | 0% | 4% by 31 Mar 2027 | 8% by 30 Sep 2027 | 22% by 30 Sep 2029 | % of new visitors converting within 30 days | Membership | SO-3 |
| Content drops shipped / year | 0 | 1 by 31 Dec 2026 | 4 by 30 Sep 2027 | 6 by 30 Sep 2029 | 1 mission per quarter; marketing tied to each | Creative | WO-4 |
Monetization & ARPU
Lift revenue per visitor beyond the flat tier price (₱197 / ₱297 / ₱497 per person) via F&B, merch, and off-peak slots.| Metric | Baseline Y0 · launch | 6-mo Checkpoint | Year 1 Target | Year 3 Target | Measurement / Notes | Owner | TOWS |
|---|---|---|---|---|---|---|---|
| Revenue | ₱0 | ₱18M (run-rate) by 31 Mar 2027 | ₱48M by 30 Sep 2027 | ₱160M by 30 Sep 2029 | Blended tier × pax + ancillary + B2B | Finance | WO-1 |
| Ancillary % of revenue (F&B + merch) | 0% | 8% by 31 Mar 2027 | 15% by 30 Sep 2027 | 38% by 30 Sep 2029 | Quarterly P&L review | Ops | WO-1 |
| Off-peak (BPO night-shift) occupancy | 0% | 12% by 30 Jun 2027 | 25% by 30 Sep 2027 | 55% by 30 Sep 2029 | 10pm–2am slots, weekday avg | Ops | WO-2 |
| Per-session pax utilization | 0% | 40% by 31 Mar 2027 | 62% by 30 Sep 2027 | 78% by 30 Sep 2029 | Of 40-pax ceiling; trigger Site-2 at >75% for 6 mo | Ops | WT-4 |
Brand & Community
Manufacture social proof from Day 0 to offset pre-launch brand gap.| Metric | Baseline Y0 · launch | 6-mo Checkpoint | Year 1 Target | Year 3 Target | Measurement / Notes | Owner | TOWS |
|---|---|---|---|---|---|---|---|
| Social followers (FB+IG+TikTok+YT) | 0 | 80,000 by 31 Mar 2027 | 250,000 by 30 Sep 2027 | 1.2M by 30 Sep 2029 | Daily content cadence; weekly creator drop | Social | WO-3 |
| Google / Facebook review score | n/a | 4.5★ (≥150 reviews) by 31 Mar 2027 | 4.6★ (≥500 reviews) by 30 Sep 2027 | 4.7★ (≥3,000 reviews) by 30 Sep 2029 | Weekly review-response SLA <24h | CX | WO-3 |
| Ambassadors & nano creators | 0 | 45 by 31 Mar 2027 | 120 by 30 Sep 2027 | 400 by 30 Sep 2029 | Tiered: 4 macro / 20 mid / 80+ nano per quarter | Influencer | WO-3 |
| Crisis-comms playbook | — | v1 published & drilled by 30 Nov 2026 | 2 live drills completed by 30 Sep 2027 | Annual external audit by 30 Sep 2029 | Single-location brand can't absorb silent incident | Comms | WT-1 |
Dates assume a Q3 2026 commercial launch (baseline anchor: 30 Sep 2026). If launch shifts, all dates shift by the same delta — relative spacing (6 mo / 12 mo / 36 mo) is the contract, not the absolute calendar.
🛰 Channels & Attribution Map
Every metric has a primary funnel of channels with the specific campaign and how it will be attributed back to the goal. Channel-type chips: Owned · Paid · Earned · Partnership.
Acquisition
| Metric | Channel | Campaign | Attribution |
|---|---|---|---|
New visitors (unique) Owner: Growth · SO-1 | Meta Ads (FB+IG) paid | 'Outbreak Day 1' video pre-roll + carousel — NCR 18–34, lookalike of survey panel | UTM-tagged links → booking engine; Meta CAPI + GA4 first-touch |
TikTok Ads + organic paid | Hashtag challenge #SurviveTutuban, weekly creator drops (80 nano/quarter) | Promo code 'TIKTOK10' at checkout; TikTok Pixel attributed | |
Google Search (brand + non-brand) paid | 'escape room manila', 'team building manila', branded protection | GA4 + Google Ads conversion import; last non-direct click | |
LRT-2 station OOH + Tutuban concourse owned | QR-coded posters at Recto/Legarda, twice-weekly mall activations | Unique QR per placement → landing page; offline → online via QR scan | |
NCR immersive market share Owner: Insights · SO-1 | Bi-annual category survey panel owned | Kantar/Rakuten Insight 800-respondent NCR panel, aided + unaided recall | Survey-share = aided trial in last 6 mo ÷ total category trial |
PR & earned media earned | Rappler, GMA, ABS-CBN Lifestyle features tied to each content drop | Media-monitoring tool (Meltwater) → share-of-voice vs competitors | |
DepEd school partners signed Owner: B2B Sales · SO-2 | B2B field sales (Education) partnership | Direct outreach to top 50 NCR schools, division superintendent decks | CRM (GoHighLevel) opportunity stage → signed MOA |
DepEd division roadshows partnership | Co-hosted PE/Values-Ed alignment workshops, Q4 enrollment window | Sign-in sheet → CRM lead → opportunity → MOA | |
Corporate bookings / month Owner: B2B Sales · SO-1 | LinkedIn Sales Navigator paid | Outbound to top 200 NCR HR/People-Ops, 'Survival Day ₱85K' deck | CRM pipeline (GoHighLevel) — opportunity source = LinkedIn Inmail |
HR community events (PMAP, PSTD) partnership | Sponsor 4 events/yr + speaking slot on experiential team-building | Event lead-capture form → CRM → closed-won bookings | |
Referral (existing corporate clients) owned | 5% rebate on next booking for referrer if referred signs ≥₱50K | Unique referrer code on corporate quote → CRM deal source |
Retention & Repeat
| Metric | Channel | Campaign | Attribution |
|---|---|---|---|
Repeat-visit rate (90-day) Owner: CRM · WO-4 | Email / SMS lifecycle (Klaviyo) owned | D+7 'How was it?', D+30 'Outbreak update' new-mission tease, D+60 win-back code | Klaviyo flow → unique discount code → POS redemption match |
Push notifications (mobile app) owned | New-mission drop alerts + 'last seat tonight' urgency pushes | Branch.io / Firebase deep-link → booking funnel, attributed install | |
Active Survivor Club members Owner: Membership · SO-3 | On-site sign-up (post-game) owned | Host pitches Survivor Club at debrief; QR on exit-photo print | QR per host → enrollment form (host code field) |
Membership upsell page (web) owned | Pre-checkout 'Add Survivor Club for ₱X — break-even at 2nd visit' | GA4 funnel: cart → membership SKU; checkout source param | |
Influencer (mid-tier creators) paid | Mid-tier creators showcase Lieutenant-tier perks (private nights, ranks) | Per-creator promo code → enrollment with that code | |
Season-pass attach rate Owner: Membership · SO-3 | Post-visit email (D+1) owned | 'You unlocked Rank Recruit — upgrade to Season Pass within 30 days, keep your rank' | Klaviyo email → checkout with email-bound discount code |
Checkout cross-sell module owned | Inline 'Season Pass pays for itself at visit 2' calculator on booking page | Web event 'pass_added' tied to original booking ID | |
Content drops shipped / year Owner: Creative · WO-4 | Owned content calendar owned | Quarterly mission release (Outbreak → Quarantine Zone → Final Stand → Halloween Mega) | Internal release log; revenue lift tracked T+0 vs T-14 baseline |
Launch PR + creator pre-screening earned | Embargo lift to 4 macro creators 48h before public; trailer drop on YT/TikTok | First-week bookings tagged 'drop_launch'; UTM 'mission=X' |
Monetization & ARPU
| Metric | Channel | Campaign | Attribution |
|---|---|---|---|
Revenue Owner: Finance · WO-1 | Booking engine (direct web) owned | Primary funnel; flat tier pricing (₱197/₱297/₱497 per person) | GA4 enhanced ecommerce; revenue stamped at POS with channel param |
B2B contracted revenue partnership | Corporate Survival Day (₱85K) + DepEd field-trip (₱350/student) | CRM closed-won amount; invoice tagged contract_type | |
Ancillary at POS owned | F&B at The Bunker + merch counter + photo/video package | POS SKU class (ticket / F&B / merch / addon) rolled up nightly | |
Ancillary % of revenue (F&B + merch) Owner: Ops · WO-1 | Pre-booking add-ons owned | Checkout add 'Survivor Meal' / 'Photo Pack' before payment | Booking-line SKU class; ancillary ÷ total revenue per session |
On-site merch retail owned | Themed apparel + replica gear at exit; staff trained on upsell script | POS class 'merch' linked to booking ID via member or receipt | |
F&B (The Bunker café) owned | Themed quick-serve menu, signature cocktail post-game | Separate POS station; basket-link to game booking via wristband ID | |
Off-peak (BPO night-shift) occupancy Owner: Ops · WO-2 | BPO partnerships (top 50 HQs) partnership | Dedicated 10pm–2am 'Night-shift Survival' slot, bulk-rate per seat | Contract bookings flagged 'night_shift'; occupancy = booked ÷ available slots |
LinkedIn + BPO HR network paid | Targeted outreach to BPO People-Ops, wellness budget angle | CRM source 'BPO_outbound' → contracted seat volume | |
Per-session pax utilization Owner: Ops · WT-4 | Yield management (dynamic slotting) owned | Algorithmic merging of small groups into 40-pax sessions; surge-price peak | Booking engine reports actual_pax ÷ 40 per session; weekly avg |
Group booking discount tiers owned | Auto-applied discount at 20+ / 30+ / 40 pax to push toward ceiling | Discount-code class on booking; correlate to session fill rate |
Brand & Community
| Metric | Channel | Campaign | Attribution |
|---|---|---|---|
Social followers (FB+IG+TikTok+YT) Owner: Social · WO-3 | Daily organic content (4 platforms) owned | Behind-the-scenes, actor takeovers, mission teasers — 1 hero + 4 reactive/wk | Native platform analytics; follower delta attributed to top-3 posts/wk |
Creator program (nano/mid/macro) paid | Per-quarter: 4 macro, 20 mid, 80+ nano — gear + access + revenue share | Per-creator UTM + promo code; follower-lift via UTM source attribution | |
Paid social boost (top-performers) paid | Boost organic posts >5% engagement to lookalike audiences | Meta/TikTok ads-manager 'page_likes' + 'follows' objective | |
Google / Facebook review score Owner: CX · WO-3 | Post-visit review prompt (SMS+email) owned | D+1 SMS with one-tap Google review link; D+3 email if no review | Klaviyo flow → unique tracking link per guest → review submission |
Review-response SLA owned | <24h response to every review; escalation playbook for ≤3★ | Internal CX dashboard; weekly score + response-time audit | |
Ambassadors & nano creators Owner: Influencer · WO-3 | Ambassador application funnel owned | Open application on /community; vetted by Social team monthly | Notion/GoHighLevel CRM 'ambassador' pipeline; tier = Recruit/Soldier/Lieut/Cmdr |
Tutuban concourse activations owned | Twice-weekly community events surface superfans for ambassador invites | On-site sign-up sheet → CRM tag 'activation_invite' | |
Crisis-comms playbook Owner: Comms · WT-1 | Internal — Comms function owned | Day-0 playbook draft → tabletop drill → public statement templates per scenario | Milestone tracker (binary: published / drilled / audited) |
External — PR retainer partnership | Local PR firm on-call; pre-briefed contact list at GMA/ABS-CBN/Rappler | Contract MSA + retainer hours logged; activation rehearsal 2×/yr |
- • Source of truth: GA4 (web + app) + GoHighLevel CRM (B2B) + POS (revenue) joined nightly into a single warehouse table keyed on booking ID.
- • Online-to-offline: UTM, promo code, or QR scan must be present on a booking to claim a channel; otherwise revenue rolls to "direct/unattributed" and reported separately (target <20% by Y1).
- • Multi-touch model: Y1 = last non-direct click. Y2 = data-driven attribution (GA4 DDA) once volume >3K conversions/mo. Y3 = MMM overlay for brand/OOH.
- • Dedup rule: Booking → highest priority of [Referral code > Promo code > UTM > CRM source]. Cross-channel double-counting flagged in the weekly channel report.
- • B2B: CRM stage 'closed-won' is the only credit event; source = first-touch lead source (LinkedIn / event / referral).
📐 Data Sources & Measurement Methodology
For every metric: where the number comes from, how it's instrumented, the exact formula used to compute actuals and to set the targets, refresh cadence, and the team that owns the data pipeline. This is the spec the warehouse team builds against.
Acquisition
| Metric | Data Source | Instrumentation | Formula & Target Basis | Refresh | Pipeline Owner |
|---|---|---|---|---|---|
| New visitors (unique) | Booking engine (POS) + GA4 web/app | Guest record = unique (mobile +63 + email) hash captured at booking; walk-ins captured via tablet at gate | Unique guest hashes never seen in prior 24 months ÷ period. Target Y1 = 180K modelled as 12 mo × avg 15K new/mo (ramped 8K → 22K). | Daily 06:00 PHT, dashboard refresh every 4h | Data Eng |
| NCR immersive market share | Kantar / Rakuten Insight 800-respondent NCR panel | Bi-annual aided-trial survey: 'Which of these have you visited in the last 6 months?' (ZombieLand + 8 competitors) | ZombieLand 6-mo trial ÷ Σ category trial across listed brands. Target derived from venue capacity share + ad-spend share modelling. | Every 6 months (Mar + Sep) | Insights |
| DepEd school partners signed | GoHighLevel CRM — 'Education' pipeline | Signed MOA uploaded to CRM Deal record; stage = closed-won | Count of unique school MOAs with at least one paid field-trip booked within 6 months of signing. Target = 12 (Y1) → 60 (Y3) based on 200 NCR schools × 30% conversion ramp. | Real-time CRM, weekly board report | B2B Sales |
| Corporate bookings / month | GoHighLevel CRM — 'Corporate' pipeline + POS | Closed-won deal with contract_type = 'corporate'; POS confirms session executed | Count of distinct executed corporate sessions per calendar month. Target = total NCR HR budget × addressable share × win-rate (modelled in Y1 plan). | Daily roll-up, monthly close | B2B Sales |
Retention & Repeat
| Metric | Data Source | Instrumentation | Formula & Target Basis | Refresh | Pipeline Owner |
|---|---|---|---|---|---|
| Repeat-visit rate (90-day) | Booking engine guest table | Guest hash matched across bookings; visit gap calculated in days | (# guests whose 2nd visit is ≤90d after 1st) ÷ (# guests whose 1st visit was ≥90d ago). Y1 target 32% benchmarked against escape-room repeat-rate (18–22%) + Survivor Club lift assumption (+10–15pp). | Weekly Monday; rolling 90-day window | CRM |
| Active Survivor Club members | Membership system (Klaviyo + Stripe) | Stripe subscription status = active; Klaviyo profile property 'sc_status' synced nightly | Count of subscriptions with status='active' on report date. Target modelled from new-visitor volume × season-pass attach rate × (1 - monthly churn). | Nightly from Stripe webhook | Membership |
| Season-pass attach rate | Booking engine + Stripe | Pass purchase tagged with originating booking ID via checkout session | (# new visitors who buy a season pass within 30d of first visit) ÷ (# new visitors in that cohort). Y1 8% = industry benchmark for membership conversion in experience venues. | Daily cohort table; 30-day lag for cohort maturity | Membership |
| Content drops shipped / year | Internal release log (Notion) | Release record requires: storyline doc, set sign-off, actor training complete, marketing brief shipped, first public session run | Count of releases meeting all 5 gates within calendar year. Binary target: 4/yr Y1, 6/yr Y3. | Monthly review at content steering | Creative |
Monetization & ARPU
| Metric | Data Source | Instrumentation | Formula & Target Basis | Refresh | Pipeline Owner |
|---|---|---|---|---|---|
| Revenue | POS (Cloud-based) + CRM (B2B contracts) | POS captures every transaction with SKU class; CRM exports closed-won contract amount nightly | Σ (ticket revenue + ancillary revenue + contracted B2B revenue) per period. Y1 = 180K visitors × blended ₱265 ARPU × (1 + 15% ancillary) + ₱8M B2B. | Nightly POS close; monthly CRM reconciliation | Finance |
| Ancillary % of revenue (F&B + merch) | POS SKU class roll-up | SKU class enumerated: ticket / fnb / merch / addon. F&B uses separate till linked to wristband ID. | (Σ SKU class in {fnb, merch, addon}) ÷ (Σ all revenue). Targets calibrated against UK escape-room industry benchmark (12–18% ancillary) plus immersive lift. | Daily POS close | Ops |
| Off-peak (BPO night-shift) occupancy | Booking engine slot table | Each 10pm–2am slot has capacity=40; booked_pax recorded against slot ID | (Σ booked_pax in 22:00–02:00 weekday slots) ÷ (Σ capacity available in same window) over rolling 30 days. Y1 25% = 2 of 8 slots/wk filled at avg 50% load. | Weekly Monday | Ops |
| Per-session pax utilization | Booking engine session table | Each session has capacity=40 and final_pax recorded at gate close | Σ final_pax ÷ (Σ sessions × 40) over rolling 30 days. Site-2 trigger evaluated monthly: ≥75% sustained for 6 consecutive months. | Nightly | Ops |
Brand & Community
| Metric | Data Source | Instrumentation | Formula & Target Basis | Refresh | Pipeline Owner |
|---|---|---|---|---|---|
| Social followers (FB+IG+TikTok+YT) | Native platform APIs (Meta Graph, TikTok Business, YouTube Data) | Daily snapshot of follower count per account pulled via API into warehouse | Σ followers across 4 owned accounts on report date. Cross-platform dedup not applied (industry-standard). Targets modelled from creator-program reach × 3% follower-conversion. | Daily 02:00 PHT | Social |
| Google / Facebook review score | Google Business Profile API + Facebook Graph | Reviews pulled nightly; star rating + review text + response status synced | Weighted avg star rating across both platforms ÷ total reviews ≥ minimum review count gate (150/500/3,000). SLA: response posted within 24h on ≥95% of reviews. | Nightly | CX |
| Ambassadors & nano creators | GoHighLevel CRM — 'Ambassador' pipeline | Each active ambassador has tier (Recruit/Soldier/Lieut/Cmdr), last_activity_date, content_count | Count of ambassadors with last_activity_date ≤ 60 days. Inactive ambassadors auto-archived. Y1 120 = 4 macro + 20 mid + 96 nano cumulative active. | Weekly Monday | Influencer |
| Crisis-comms playbook | Internal milestone tracker (Notion) | Binary milestones: (1) v1 published, (2) tabletop drill completed, (3) PR retainer signed, (4) annual audit complete | Status reported as milestone count achieved / 4. Not a quantitative target — pass/fail per milestone with sign-off from CEO + Comms lead. | Quarterly review | Comms |
- • Warehouse: BigQuery (or Postgres until volume warrants). Single fact table per source (bookings_fct, transactions_fct, reviews_fct, members_fct) joined on guest_hash + booking_id.
- • Identity spine: guest_hash = SHA-256(lowercase email ‖ E.164 mobile). Walk-ins assigned a session-scoped hash and reconciled at receipt if contact info captured.
- • Target setting: each Y1/Y3 number is back-tested against (a) industry benchmark (Box-office Mojo, IAAPA, UK Room Escape Census), (b) capacity-ceiling math (40 pax × hours × days), and (c) competitive whitespace (Segment Whitespace table). The lower of the three sets the committed target.
- • Refresh + SLA: dashboard P0 metrics refresh nightly with <30 min latency; P1 metrics weekly. Any pipeline outage >48h triggers a board alert per the crisis-comms playbook.
- • Auditability: every metric definition lives in
/data/metrics.yamlin the repo, versioned with each change reviewed by Finance + Data Eng. Quarterly external audit confirms the formula matches the reported number.
🚨 Risk Triggers & Mitigation
Each metric has an AMBER and RED threshold at the 6-month checkpoint, a leading indicator that predicts the miss earlier, and a staged 30 / 60 / 90-day mitigation playbook. Status auto-recomputes weekly post-launch; thresholds breached trigger the corresponding action without waiting for the next board meeting.
Acquisition
- 30 daysShift 30% of brand budget to performance (Meta + TikTok); re-test top 3 creatives against new lookalikesGrowth
- 60 daysLaunch 'Bring-a-Friend' 2-for-1 weekday promo; add LRT-2 station OOH burstGrowth + Brand
- 90 daysRe-price weekday off-peak (₱197 → ₱149 promo tier) for 90 days; convene growth review with founderCEO + Growth
- 30 daysCommission qualitative diagnostic (8 focus groups) — diagnose recall vs consideration gapInsights
- 60 daysRe-brief creator program around top consideration-driver themes; activate PR pushBrand + PR
- 90 daysSponsor a tentpole cultural moment (Komiket, music festival) to buy reach at scaleBrand
- 30 daysDirect division-superintendent outreach in 3 NCR divisions; offer free pilot for 1 school per divisionB2B Sales
- 60 daysBuild PE/Values-Ed curriculum-alignment doc; reposition pricing to ₱295/student for pilot cohortB2B + Creative
- 90 daysHire dedicated Education BD lead with DepEd relationships; reset Y1 target with board sign-offCEO
- 30 daysAccount-based marketing burst into top 50 HR teams (LinkedIn ads + personalised decks)B2B Sales
- 60 daysLaunch ₱65K 'Starter Survival' tier for first-time corporate buyers; add referral rebateB2B + Finance
- 90 daysHire 2nd B2B AE; partner with 2 corporate-events agencies on commissionCEO + B2B
Retention & Repeat
- 30 daysDiagnostic: exit-survey 200 first-time visitors; identify top 3 friction pointsCX
- 60 daysShip targeted fix on top friction (queue, briefing, mission length); accelerate next content drop by 30 daysOps + Creative
- 90 daysLaunch win-back campaign with personalised mission recommendation + 30% off 2nd visitCRM
- 30 daysA/B test pricing (₱X vs ₱X-50) and tier benefits; re-train hosts on debrief-pitch scriptMembership
- 60 daysAdd 'family pass' SKU; launch member-only mission night to drive perceived valueMembership + Creative
- 90 daysRestructure tier ladder; offer 90-day money-back guarantee on Lieutenant tierMembership + Finance
- 30 daysMove pass offer to in-funnel (pre-checkout) instead of post-visit; add calculator widgetMembership + Web
- 60 daysTest bundled pricing: 'first ticket + pass' bundle at 15% blended discountMembership + Finance
- 90 daysRecut pass benefits around the highest-engagement member action (re-segment using behavior data)Membership + Data
- 30 daysDaily standup on blocked gate; bring in fractional production help if set-build is the blockerCreative
- 60 daysCut scope to MVP version (1 hero scene, reuse 60% of existing set); ship on revised dateCreative + Ops
- 90 daysOutsource one drop end-to-end to validated content partner; rebuild internal capacity in parallelCEO + Creative
Monetization & ARPU
- 30 daysDrill into the underperforming lever (volume vs ARPU vs B2B); apply matching playbook aboveFinance + CEO
- 60 daysReforecast Y1 to bottom of plan range; renegotiate variable costs (actors, marketing) downwardFinance + Ops
- 90 daysTrigger 90-day cash-buffer scenario (per WT-3); pause Site-2 spend; convene board strategy reviewCEO + Board
- 30 daysRe-train staff on F&B upsell script; introduce 'meal deal' bundle at checkoutOps
- 60 daysRefresh F&B menu around 2 signature items; reposition merch wall at exit chokepointOps + Brand
- 90 daysBring in F&B operating partner under revenue-share if internal margins lagCEO + Ops
- 30 daysDirect outreach to top 20 BPO HR/wellness teams; offer 1 free pilot night per accountB2B Sales
- 60 daysBundle night-shift slots into wellness retainer pricing (monthly subscription per HC)B2B + Finance
- 90 daysRepurpose night slots for content-creator filming nights / private events to recoup variable costOps
- 30 daysEnable algorithmic small-group merging in booking engine; reduce sessions/day on softest weekdaysOps + Data
- 60 daysIntroduce group-discount tiers at 20/30/40 pax to actively push toward ceilingOps + Finance
- 90 daysReforecast Site-2 trigger date by 6+ months; absorb fixed cost via cost-base resetCEO + Finance
Brand & Community
- 30 daysContent audit: kill bottom-quartile formats; double down on top 3 performing formatsSocial
- 60 daysAdd 30 nano creators with stronger niche-fit; boost top-performing organic posts with paid spendInfluencer + Paid
- 90 daysHire dedicated short-form video editor; restructure creator program around video-first deliverablesBrand + CEO
- 30 daysDaily review-response cadence with CEO copied; root-cause every ≤3★ within 72hCX + CEO
- 60 daysVisible fix on top complaint category; outreach to ≤3★ reviewers with comp visit + apologyCX + Ops
- 90 daysSoft-launch standard published; halt paid acquisition until score recovers to 4.5★CEO
- 30 daysOpen public application call with 4 macro endorsements; raise gear+access perksInfluencer
- 60 daysRun 2 ambassador-only events to re-engage inactive members; promote top 5 to mid-tierInfluencer + Brand
- 90 daysAdd monetization layer (rev-share on referred bookings) to lift ambassador economicsInfluencer + Finance
- 30 daysCEO-led weekly 30-min working session until v1 is signed; assign Comms an external editorial helperCEO + Comms
- 60 daysRun 1 scenario tabletop with full leadership team within 60 days of v1 publishComms
- 90 daysEngage external PR firm on retainer; brief them on top 5 reputational scenariosComms + CEO
- • Auto-evaluation: every Monday 09:00 PHT, the metrics warehouse computes status (green / amber / red) per metric and emails owners + CEO.
- • No-debate rule: an amber trigger starts the 30-day action by default — owner must affirmatively opt out with written justification, not opt in to act.
- • Red review: a red trigger requires a 48h root-cause memo to the board and triggers the 60-day mitigation immediately, in parallel with the 30-day action.
- • Compound triggers: if ≥3 metrics across >1 group are red simultaneously, the company moves to cash-buffer scenario per WT-3 — discretionary spend frozen, board strategy review within 14 days.
- • Reset path: targets are recut with board sign-off only after a 90-day mitigation has been fully executed and the miss is confirmed structural, not transient.
Integrated Growth Strategy
Eight pillars working in concert to drive acquisition, retention, and expansion. Phase 1 posture: learn, don't scale — awareness + community only.
Phase 1 is a deliberate no-aggressive-marketing period. We do not chase bookings, run paid media, or set acquisition targets. We do build brand awareness — but only through community-native motions: the Commanders Club, weekly on-site mission events, the owned Zombieland FB Group, founder presence at PH airsoft tournaments, and organic FB + IG storytelling around construction and mission playtests.
The eight pillars below describe the full-stack GTM that unlocks in stages. In Phase 1, only the awareness + community layers of each pillar are active. Paid acquisition, corporate sales blitz, franchise/licensing, and mass-market channel activation stay dark until Phase 3 validates the model (NPS ≥ 60, repeat rate trending) and Phase 4 unlocks paid media against the Phase 1 mission catalog. Success in Phase 1 is measured by community health and program readiness — not revenue.
Customer Acquisition & Market Penetration
Become the most recognized immersive entertainment destination in Metro Manila within 18 months.
- • Always-on social media (FB / IG / YouTube Shorts) with daily content cadence
- • Tiered influencer program: 4 macro / 20 mid / 80 nano creators per quarter
- • Refer-a-Survivor: 20% off for both referrer and referred
- • Student pass: 25% off with valid school ID weekdays before 5pm
- • Corporate outreach: dedicated B2B sales lead + LinkedIn pipeline
- • Group packages from 6 pax with auto-applied discounts
- • Community activations at Tutuban Mall main concourse twice weekly
Customer Retention & Membership Growth
Drive 55% repeat visitation by Year 3; achieve ₱8,400+ LTV per active member.
- • Survivor Club tiers: Recruit → Soldier → Lieutenant → Commander
- • Points-based loyalty redeemable for sessions, gear, and exclusive missions
- • VIP nights: private after-hours sessions for top-tier members
- • Gamified profile: ranks, badges, leaderboards, kill stats
- • Members-only mission drops 1× per month
- • Birthday month: free upgrade + group discount
Experience Expansion
Create constant 'newness' so members never feel they've seen everything.
- • Quarterly seasonal storylines (Outbreak, Quarantine Zone, Final Stand)
- • Monthly airsoft tournaments with cash + prize pools
- • Halloween mega-event, Christmas survival camp, Holy Week endurance challenge
- • Year 2: launch 4 escape rooms and a 6-station VR battle arena
- • Year 3: introduce themed bar/lounge and night-mode missions
Ancillary Revenue Growth
Grow non-ticket revenue from 15% (Y1) to 38% (Y3) of total revenue.
- • Branded merchandise line: apparel, patches, replica gear, collectibles
- • F&B: themed café 'The Bunker' with quick-serve menu + signature cocktails
- • Sponsorship inventory: energy drinks, gear brands, telcos
- • Premium experiences: private host, custom storyline, photo/video package
- • Professional photo/video packages bundled at checkout
Community-Led Growth
Build 25,000+ strong community of advocates by Year 3.
- • Survivor Club: free-tier community with monthly meetups
- • Ambassador Program: 50 vetted superfans with referral commissions
- • Creator Program: gear + access + monetization for content partners
- • Discord + private FB group with weekly host engagement
- • Competitive leagues: 4 seasons/year, ranked play, sponsored finals
Strategic Partnerships
Generate 30% of new customer acquisition via institutional channels by Year 2.
- • Top 50 NCR schools & universities — field trip and PE program tie-ins
- • Top 200 BPO and corporate HQs — team-building MSAs
- • DOT and NCR tourism boards — inclusion in domestic tour packages
- • PH airsoft, esports, cosplay orgs — co-hosted tournaments
- • Event organizers and birthday/event planners — channel commissions
Market Development & Geographic Expansion
Validate format portability; prepare for 2nd flagship by Year 4.
- • Pop-up experiences in Cebu, Davao, Iloilo (3-week activations Y2–Y3)
- • Mall roadshows in BGC, Alabang, Quezon City quarterly
- • Site evaluation for 2nd NCR location by end Y3
- • Provincial flagship feasibility study Y4 (Cebu or Pampanga)
Scale & Diversification
Establish Zombie Land as a national entertainment IP by Year 5.
- • Franchise model with playbook, training, and territory rights
- • Licensing of IP for merchandise, mobile games, web series
- • Event management division for branded corporate experiences
- • Original IP development: 'Outbreak Manila' transmedia universe
Marketing Channels
Zombieland has no active player base yet. Phase 1 marketing exists to build brand awareness and the Zombieland community from scratch by tapping the wider PH airsoft scene — not to run channels or scale acquisition, and not to chase bookings. We stay visible; we don't sell. Two workstreams: (A) Community — Commanders Club, weekly mission events hosted on-site at Zombieland, owned Zombieland FB Group (chat included), founder embedded in PH airsoft tournaments, community-native content on FB + IG + YouTube Shorts. (B) Program — mission catalog v1, corporate packages, film/TV bundle, Survivor Club v1, ref SOPs, all playtested at weekly mission events.
Explicitly deferred to later phases: TikTok, PR campaign, creator seeding, cold outbound (SalesBlink · LeadRocks · Reoon shelved until Phase 3+), paid media, Google Ads, SEO agency, OOH, Klook/GetYourGuide, booking infrastructure. All the channel detail below is Phase 3+ / Phase 4+ reference — not the Phase 1 plan.
FB, IG & YouTube Shorts SMM (posting, community reply, calendar) incl.
Weekly mission event content support (pre/post assets, on-site coverage direction) incl.
FB Group community management (posts + Group chat moderation) incl.
Website build + iteration (evolves by phase, two CTAs) incl.
Commanders Club program support (invitations, comms, wall/list upkeep) incl.
Google My Business (profile mgmt, weekly posts, Q&A, review response) incl.
Agency-side design/AI tools incl.
• Founding-wall build on-site (one-time)
• Playtest gear + mission props
• Ref-training facilitation
• In-kind sponsorship goods for external PH airsoft tournaments
• Raw video & photography (founder-shot from site)
• Gear inventory + insurance (already owned/paid)
Hard costs are variable and controllable by the client.
The channels documented below are the Phase 3+ organic channel roster. Once weekly mission events have validated the program and the Commanders Club has seeded the community, we expand from FB + IG + YouTube Shorts to Website + FB + IG + YouTube Shorts + TikTok. Paid media unlocks only in Phase 4 once NPS ≥ 60, Repeat Visit Rate is trending, and the CAC model is validated on a small test spend.
Each channel below lists the exact stack we operate it with — buying platforms, creative software, measurement, and CRM. Rows tagged as Paid stay dark until Phase 4.
Behind the scenes · build progress · sneak peeks
Tactical moments · winning teams · funny moments
Airsoft players · corporate teams · kids events · families
Airsoft tips · safety · equipment · rules · tactics
Why we built it · design philosophy · zombie concept
Digital Marketing
Content Marketing
Offline Marketing
Referral & Loyalty
Public Relations
Phased Marketing Roadmap
Six phases from planning to scale. Each phase has explicit objectives, deliverables, KPIs, activities, and content focus.
| Phase | Window | Mission Catalog | Weekly Mission Events | Public Booking | Paid Media |
|---|---|---|---|---|---|
| Phase 1 — Community Build + Program Dev | Construction | Ship + playtest 8-mission catalog v1 | Live on-site (~20–24 sessions), invite / community only | Not open | Off |
| Phase 2 — Soft Launch | Invite-only | Iterate from Phase 1 feedback | Private nights for vetted airsoft clubs | Closed / invite | Off |
| Phase 3 — Market Validation | First 3 months open | Mission-of-the-month rotation formalized | Continues; corporate pilots layered in | Open to paying public (organic only) | Off (validation gates first) |
| Phase 4 — Growth | After NPS ≥ 60, repeat + CAC validated | Catalog scaled against mission-of-the-month calendar | Ongoing + corporate + film/TV | Booking at scale | ON — Meta + Google + TikTok Spark |
Detail per phase (objectives · deliverables · KPIs · activities · content) is expanded below.
- Week 1Foundation set
- • Zombieland FB Group live + Commanders private chat opened
- • Founder onboarded into 3 PH airsoft chapters as active member
- • Retainer kickoff + content calendar v1 shipped
- • Mission catalog v1 doc frozen (8 missions named)
Week gate · Group live · Commanders chat exists · content calendar approved - Week 2Commander outreach
- • First 5 Commander candidates named + DM'd (warm intros only)
- • First weekly on-site mission playtest scheduled
- • Construction-journey B-roll shoot #1 (footage bank started)
- • Ref/marshal SOP v0 drafted
Week gate · ≥ 5 named Commander candidates · playtest date locked - Week 3First playtest
- • Playtest #1 executed with 8–12 Commanders + Guests
- • Post-event NPS + CSAT captured within 48h
- • Recap post published on FB + IG · Commanders tagged
- • First mission-design feedback logged into iteration doc
Week gate · Playtest run · NPS captured · recap live - Week 4Rhythm proven
- • Weekly playtest cadence locked (day + time on calendar)
- • Commanders Club formally announced to first cohort
- • Corporate + Film/TV bundle drafts kicked off
- • Month-1 retro: what to keep / cut / iterate
Week gate · Weekly cadence live · ≥ 5 named Founding Commanders
- Week 1First invited club
- • 1st vetted airsoft club runs a full private night
- • Corporate one-pager + package pricing live on request
- • Film/TV scout deck shipped · 2 warm intros logged
- • Team Membership pilot criteria published to Commanders
Week gate · Private night run · corporate & film/TV assets shipped - Week 2Second club + first B2B
- • 2nd invited club night run
- • 1st corporate discovery call booked (warm HR referral)
- • Post-night testimonial + short recap reel produced
- • Iteration doc v2: adjustments from first 2 nights
Week gate · ≥ 2 clubs run · 1 corporate discovery in pipeline - Week 3Corporate dry-run
- • Facilitator dry-run with 20-pax HR observer group
- • Engagement-analytics sample delivered within 7 days
- • First Team Membership pilot squad enrolled
- • Film/TV scout FAM tour scheduled
Week gate · Dry-run executed · analytics sample delivered · 1 pilot squad - Week 4Soft-launch retro
- • Retro across all invited clubs + Commanders sponsors
- • Corporate MSA template finalized
- • Public-open readiness checklist reviewed
- • Month-1 mix report: which Tier A tracks are converting
Week gate · Retro logged · MSA finalized · readiness checklist green
- Week 1Doors open
- • Public booking page live · mission-of-the-month announced
- • Founding Commanders + Guests-of-Commander seats reserved first
- • Day-7 SMS re-entry sequence live for first-timers
- • Founder-hosted opening-week mission run daily
Week gate · Booking live · SMS sequence firing · first weekly NPS ≥ 55 - Week 2First repeat cohort
- • First cohort of Day-7 re-entries measured (target ≥ 15%)
- • 2 organic consumer channels tested (Klook listing · Spot.ph seed)
- • Tier B discovery: 1 vetted PNP/AFP intro logged (no pitch)
- • First public recap reel + UGC-tag campaign launched
Week gate · Day-7 repeat measured · 2 organic channels live · ≥ 1 Tier B intro - Week 3Corporate paid pilot
- • First fully-paid corporate booking (post-pilot conversion)
- • Film/TV first booked shoot day
- • Weekly business-review dashboard for Tier A live
- • Reactivation win-back offer #1 fired at Week-1 no-repeats
Week gate · 1 paid corporate booking · 1 paid shoot day - Week 4Validation gate
- • 30-day NPS ≥ 60 confirmed (or gap plan logged)
- • Repeat-visit-rate baseline set (target ≥ 18% by 90-day)
- • CAC read on organic-only vs waitlist channels
- • Phase 4 unlock decision: paid media go / no-go
Week gate · NPS ≥ 60 confirmed · CAC baseline set · Phase 4 gate reviewed
- Week 1Paid on
- • Meta + Google + TikTok Spark campaigns live
- • Landing pages A/B set live per Tier A angle
- • Creator barter → paid ambassador conversion round #1
- • CAC + booking pace dashboarded hourly
Week gate · 3 paid channels live · CAC dashboard firing · daily bookings ≥ baseline × 1.5 - Week 2Creative iteration
- • Kill lowest-performing creative (bottom 20%) · refresh top 3
- • First LinkedIn Sponsored InMail cohort to HR contacts
- • Klook + Spot.ph listings optimized against Week-1 read
- • Halloween zone title-sponsor conversations opened
Week gate · Creative refresh shipped · LinkedIn cohort live · sponsor pipeline named - Week 3Consumer segments live
- • Barkada-6 + Student Pass + Couple's Mission SKUs public
- • Tutuban activation #1 executed (family segment unlock)
- • First Tier B (Police/Military) closed-door demo delivered
- • Reactivation win-back offer sequenced by tier + phase
Week gate · 3 consumer SKUs live · Tier B demo delivered · win-back automation live - Week 4Scale gate
- • CAC ≤ ₱180 (paid) · blended ≤ ₱10 confirmed or gap plan logged
- • Utilization tracked vs 75% site-2 trigger
- • Championship Night qualifier calendar published
- • Month-1 P&L vs plan reviewed with retainer partner
Week gate · CAC targets hit or gap plan logged · utilization tracker live
Phase 0 — Planning
Pre-constructionConcept lock, brand system, mission catalog, safety playbook.
- • Lock positioning, brand voice, and the Zombie universe bible
- • Finalize mission catalog (Survival, Bomb Defusal, Hostage Rescue, VIP Escort, CTF, Kill the General, Escape, Night)
- • Draft safety, briefing, and after-action protocols
- • Brand kit + zombie universe bible
- • Mission design docs + safety SOPs
- • Website skeleton + booking flow wireframes
- • Brand + mission bible approved
- • Safety SOP signed off
- • Website scaffolding live
- • Founder interviews & vision content
- • Photo/video shot list for construction phase
- • Brand Story pillar: why we built this, design philosophy, zombie concept
Phase 1 — Community Build + Program Dev
Construction · ₱50K/mo flat agency retainerBuild the Zombieland community from scratch via the wider PH airsoft scene. Program development runs in parallel and is playtested by the community. No cold outbound, no paid, no acquisition targets.
- • Workstream A — Community: recruit the Commanders Club (10–20) via founder's existing airsoft network
- • Workstream A — Community: host weekly mission events on-site at Zombieland as live playtests + community moments
- • Workstream A — Community: stand up the Zombieland FB Group (chat included); embed founder/team in PH airsoft tournaments
- • Workstream B — Program: ship mission catalog v1, corporate packages, film/TV bundle, Survivor Club v1, ref SOPs — all playtested
- • Commanders Club: 10–20 named, active commanders
- • Weekly mission events run on-site at Zombieland (20–40 players each, ~20–24 sessions across Construction)
- • Zombieland FB Group live; daily community-first moderation (posts + Group chat)
- • Agency-built website (evolves by phase) with two CTAs: Join community + Commanders' early access
- • Program artifacts: 8/8 missions playtested · 4 corporate packages · 1 film/TV bundle · Survivor Club v1 · ref SOP + safety curriculum
- • Community-native content on FB + IG + YouTube Shorts (2–3 posts/week, client footage → agency design)
- • Commanders Club: 10–20 named commanders (gate: ≥ 8 by month 3)
- • Weekly mission events: cadence sustained, ≥ 40% repeat attendance
- • FB Group: 200–500 active members (posted/reacted in last 14 days)
- • Waitlist: 800–1,500 opt-ins (community-driven only)
- • Aggregate FB + IG following: 5K–10K (tracked by comment quality + commander participation)
- • Program artifacts shipped and playtested (checklist, not a number)
- • Founder/team touchpoints: ≥ 6 external airsoft events attended
- • Commanders Club recruitment via warm intros at PH tournaments
- • Weekly mission events on-site at Zombieland (run Zombieland-designed mission on our own field)
- • FB Group moderation (posts + Group chat), community-first posting cadence
- • In-kind goodwill at existing airsoft events (prize donations, water/food, table presence)
- • Client-supplied phone footage → agency-designed reels and graphics
- • Value-to-players first: tactical breakdowns, mission concept reveals, mission event recaps, Commanders Club spotlights
- • Construction Journey pillar as secondary layer; cross-posted into Airsoft PH FB groups where allowed
Phase 2 — Soft Launch
Invite-onlyInvite experienced airsoft players first. Learn, don't sell.
- • Attract P1 experienced airsoft players for structured feedback
- • Stress-test operations, safety, mission pacing, staff briefings
- • Capture first wave of testimonials, video reactions, UGC
- • Invite-only sessions with vetted airsoft communities
- • Structured post-mission feedback forms + interviews
- • Testimonial and video-reaction library
- • Feedback forms completed
- • Safety incidents = 0
- • Testimonial / video-reaction count
- • Community sentiment in airsoft groups
- • Private nights for airsoft clubs
- • Founder Q&A after every session
- • Community pillar: airsoft player reactions, first-run mission recaps
Phase 3 — Market Validation
First 3 months openLearn the market. No aggressive marketing. No paid ads unless a compelling reason.
- • Validate pricing, programs, and mission mix with real paying guests
- • Observe customer behavior; refine journey, briefing, and upsells
- • Build social proof: reviews, testimonials, UGC, referrals
- • Ensure safety + operational excellence before scaling
- • Weekly customer-feedback review
- • Iterated mission catalog + pricing tiers
- • Google / Facebook review base established
- • Refer-a-Survivor referral loop live
- • NPS ≥ 60
- • Customer Satisfaction (CSAT)
- • Repeat Visit Rate baseline
- • Google / Facebook Review Volume
- • Referral Rate baseline
- • UGC posts / social shares
- • Owned/organic content only
- • Airsoft community meetups
- • First corporate pilot bookings (P2)
- • Gameplay pillar: mission recaps, winning teams, funny moments
- • Education pillar: safety, rules, equipment, tactical tips
Phase 4 — Growth
After validation gates passUnlock paid media. Turn on the corporate pipeline.
- • Unlock paid channels (Meta, Google, TikTok Spark) with validated CAC model
- • Scale P2 Corporate Events pipeline (Gel Blaster team-building, leadership, tactical collaboration, company competitions)
- • Open P5 Film & TV location-rental inquiries
- • Put paid media behind the existing 8-mission catalog (built in Phase 1) and scale public booking against the mission-of-the-month calendar
- • Paid media playbook + creative library
- • Corporate sales deck, MSA template, HR outreach cadence
- • Film / TV location one-pager + scout tours
- • Paid-media plan against the mission-of-the-month calendar (catalog itself already shipped in Phase 1)
- • Paid CAC ≤ ₱180 · Blended CAC ≤ ₱10
- • Corporate Leads / closes per month
- • Film Production Inquiries per quarter
- • Event Bookings per month
- • Repeat Visit Rate uplift
- • Paid Meta + Google + TikTok Spark
- • Direct B2B outreach to HR / L&D
- • Location scout FAM tours
- • Community pillar expanded: corporate teams, families
- • Gameplay pillar scaled: winning teams, seasonal storylines
Phase 5 — Scale
12+ months of validated growthAdd capacity. Explore corporate training, security training, and franchise / IP.
- • Trigger 2nd NCR site evaluation when utilization > 75% sustained 6 months
- • Stand up P3 Corporate Training service line
- • Open P4 Police / Military / Security training conversations
- • Explore franchise + transmedia IP opportunities
- • Site-2 feasibility study
- • Corporate Training curriculum + facilitator bench
- • Security-training MOU pilots
- • Franchise playbook draft
- • Utilization %
- • Corporate Training pipeline value
- • Security-training pilots signed
- • Franchise / IP LOIs
- • Selective PR + thought leadership
- • Industry-conference presence
- • IP licensing exploration
- • Brand Story pillar refreshed for expansion narrative
Marketing Budget Allocation
Phase 1 cap: ₱50K / month flat agency retainer. Phase 4+ envelope shown below (₱100K–₱150K / mo) is aspirational — unlocked only after Phase 3 validation gates pass.
| Content design (reels, graphics, event/mission/Commanders posts) | incl. |
| FB, IG & YouTube Shorts SMM (posting, community reply, calendar) | incl. |
| Weekly mission event content support (pre/post assets, on-site coverage direction) | incl. |
| FB Group community management (posts + Group chat moderation) | incl. |
| Website build + iteration (evolves by phase, two CTAs) | incl. |
| Commanders Club program support (invitations, comms, wall/list upkeep) | incl. |
| Google My Business (profile mgmt, weekly posts, Q&A, review response) | incl. |
| Agency-side design/AI tools | incl. |
| Retainer total | ₱50,000 / mo |
- • Commanders Club merch (patches / shirts / dog-tags)
- • Founding-wall build on-site (one-time)
- • Playtest gear + mission props
- • Ref-training facilitation
- • In-kind sponsorship goods for external PH airsoft tournaments
- • Raw video & photography (founder-shot from site)
- • Gear inventory + insurance (already owned/paid)
- ✗ Cold outbound to corporate HR or film/TV
- ✗ Paid media, Google Ads, SEO agency, OOH, Klook/GetYourGuide
- ✗ TikTok, PR campaign, creator seeding
The Phase 4+ envelope + line-item allocation below (Meta, TikTok Spark, Google, etc.) is reference for the growth phase, not the Phase 1 plan. It unlocks only after Phase 3 validation gates pass (NPS ≥ 60, Repeat Visit Rate trending, CAC model validated on small test spend).
Deliverables below are the monthly commitment. Effort is fungible across workstreams inside the month — the agency delivers the list, not a timesheet.
| Workstream | Monthly deliverables (exact) | Included |
|---|---|---|
| Content design | 4–6 short-form reels · 4 static/carousel posts · 4 story sets · 1 mission-concept reveal · 1 Commanders spotlight — from client-supplied footage | incl. |
| FB, IG & YouTube Shorts SMM | Content calendar · scheduling · 2–3 posts/week · comment & DM reply (SLA: business-day) · monthly analytics snapshot | incl. |
| Weekly mission event content support | Pre-event teaser + RSVP post (×4) · post-event recap reel + carousel (×4) · on-site coverage brief for founder shooter · asset ingest & edit | incl. |
| FB Group community management | Daily post/moderation pass · 2 seed discussion posts/week · Group chat monitoring · new-member vetting & welcome · flag & escalate | incl. |
| Website | Initial build (front-loaded in month 1–2) · ongoing iteration: copy tweaks, hero swap, event calendar, waitlist/Commanders CTA, analytics tag hygiene · scope evolves by phase | incl. |
| Commanders Club support | Invitation copy + list mgmt · Commander onboarding DM sequence · founding-wall/list upkeep · monthly Commanders-only comms | incl. |
| Google My Business | Profile setup + optimization · weekly GMB posts (event + mission teasers) · Q&A monitoring & seeded answers · review-response SLA (business-day) · photo library upkeep · monthly insights snapshot | incl. |
| Retainer total | Flat, month-to-month · 30-day termination notice · effort fungible across workstreams within the month | ₱50,000 / mo |
- ✗ Paid media buying & ad-account management (Phase 4+)
- ✗ On-site videography/photography (client-supplied)
- ✗ Cold outbound / lead gen tooling (Phase 3+)
- ✗ Booking system / CRM implementation
- ✗ Multi-page website, blog, or e-commerce build
- ✗ PR outreach & creator seeding (Phase 3+)
Additional work outside this SOW is quoted separately per project.
- ✓ Weekly async check-in (Messenger/email)
- ✓ Monthly analytics snapshot: FB/IG growth, Group activity, event RSVPs, top posts
- ✓ Monthly Commanders Club status: named commanders, retention, gate-check
- ✓ Quarterly plan review vs Phase 1 KPIs
Paid is rationed to 57% of the cap — the rest is owned, earned, and partnership-funded. This is what keeps blended CAC under ₱10 against the 180K Y1 visitor target.
| Line item | Type | % | ₱100K mo | ₱125K mo | ₱150K mo | What it buys | Expected monthly outcome |
|---|---|---|---|---|---|---|---|
| Meta Performance (FB + IG) | Paid | 32% | ₱32,000 | ₱40,000 | ₱48,000 | Always-on conversion campaigns to Tondo/NCR lookalikes + retargeting site visitors and IG profile viewers. | 220–260 paid bookings · CAC ₱150–₱180 · 1.4M reach |
| TikTok Spark Ads + boosted UGC | Paid | 16% | ₱16,000 | ₱20,000 | ₱24,000 | Native creator-led UGC boosted as Spark Ads — Gen Z + student squad acquisition. Lowest CPM channel. | 80–110 bookings · 600K–800K reach · 28K profile visits |
| Google Search + Performance Max | Paid | 8% | ₱8,000 | ₱10,000 | ₱12,000 | Captures branded + high-intent terms ('escape room manila', 'team building venue'). Defensive moat against competitors bidding on us. | 60–80 bookings · 92% branded-CTR capture · 9 corp leads |
| Creator / Influencer program | Earned | 10% | ₱10,000 | ₱12,500 | ₱15,000 | Mostly barter (free mission + photo pack) with small cash fees for 3–5 mid-tier creators (50K–250K followers). Drives reach + UGC library. | 8 sponsored posts · 1.2M earned reach · 35+ UGC assets |
| In-house content production | Owned | 12% | ₱12,000 | ₱15,000 | ₱18,000 | Lean 1-shooter / 1-editor cell + props budget. Fuels daily organic, paid creative refresh, and B2B sales decks. | 12 reels · 8 photo sets · 4 long-form recap videos / mo |
| Community + Survivor Club ops | Owned | 8% | ₱8,000 | ₱10,000 | ₱12,000 | Member perks, League Night programming, Discord/Viber community manager. Single biggest lever on repeat-visit rate. | Repeat-rate +3pp · 320 active members · 4 league nights |
| B2B sales enablement | Partnerships | 6% | ₱6,000 | ₱7,500 | ₱9,000 | LinkedIn Sales Nav seat, PMAP/HR-event presence, printed corporate deck, FAM-tour catering. Funds the corporate Survival Day pipeline. | 2–3 corp closes · ₱180K–₱255K B2B GMV · 25 HR leads |
| On-ground activations | Partnerships | 5% | ₱5,000 | ₱6,300 | ₱7,500 | One mall/campus activation per month (Tutuban, UE, FEU, UST) — booth + demo + lead capture. Rotates with school calendar. | 1 activation · 800 leads captured · 60–90 same-week bookings |
| PR + earned media seeding | Earned | 2% | ₱2,000 | ₱2,500 | ₱3,000 | Press kit refresh, Spot.ph / Nylon / When In Manila seeding, journalist comp passes. No retainer agency — founder-led. | 2–3 editorial placements / qtr · 1 broadcast hit / qtr |
| Test & contingency reserve | Paid | 1% | ₱1,000 | ₱1,300 | ₱1,500 | Held back for creative tests, new-channel pilots (e.g. Klook campaign, YouTube Shorts), or crisis-comms boost. | 2 creative A/B tests · 1 new-channel pilot / mo |
| TOTAL | 100% | ₱100,000 | ₱125,000 | ₱150,000 | All-in monthly cap — no off-balance-sheet spend. | ~370–470 bookings · ~25 corp leads · 2.5M+ blended reach |
- • Launch / Halloween / December: shift up to 10pp from Content + Community into Meta + TikTok for a 4–6 week burst, then snap back.
- • CAC breach (> ₱180 paid-only for 2 weeks): freeze the worst-performing 25% of paid ad sets and reroute to creator program; do not raise the cap.
- • Corporate pipeline soft: double B2B line (6 → 12%) by trimming PR + activations for the quarter.
- • Off-peak (Feb, Jun, Aug): drop to the ₱100K floor — kill Performance Max + activations, keep Meta + TikTok + community.
- • Hard rule: "boost spend", "OOH burst", "tentpole sponsorship" are only available by reallocating — never by expanding the envelope.
Unit Economics · CAC + ROAS under the cap
Pricing: ₱197 / ₱297 / ₱497 per pax · blended ticket ₱1,320 (4 pax group)| Channel | Spend | Bookings | CAC | GMV | ROAS | LTV : CAC | Note |
|---|---|---|---|---|---|---|---|
| Meta Performance (FB+IG) | ₱40,000 | 240 | ₱167 | ₱316,800 | 7.9× | 12.0× | Largest paid source; CAC sensitive to creative-fatigue cycle (refresh every 2 wks). |
| TikTok Spark Ads + UGC | ₱20,000 | 95 | ₱211 | ₱125,400 | 6.3× | 9.5× | Lowest CPM, slightly higher CAC due to younger group-size dynamics. |
| Google Search + PMax | ₱10,000 | 70 | ₱143 | ₱92,400 | 9.2× | 14.0× | Highest-intent traffic; capped by branded search volume — can't scale past ~₱15K/mo. |
| Creator program (paid fees) | ₱12,500 | 50 | ₱250 | ₱66,000 | 5.3× | 8.0× | Cash portion only; barter inventory drives 2× this volume but is unmodeled here. |
| On-ground activations | ₱6,250 | 75 | ₱83 | ₱99,000 | 15.8× | 24.0× | Cheapest CAC channel; capped at 1 activation/mo by staffing. |
| B2B sales enablement | ₱7,500 | 2.5 | ₱3,000 | ₱212,500 | 28.3× | 68.0× | Long sales cycle (45–60 days); ROAS lags spend by one quarter. |
| RETAIL TOTAL | ₱88,750 | 530 | ₱167 | ₱699,600 | 7.9× | 11.9× | Owned + earned (₱36.25K) add ~40% organic lift on top — unmodeled in CAC. |
Paid spend totals ₱96,250 of the ₱125K cap; the remaining ₱28,750 funds content, community, PR — all CAC-free volume.
Stretch month efficiency drops to ~0.88× (diminishing returns on incremental Meta/TikTok spend past ₱60K). That's why the cap isn't pushed routinely — only for launch, Halloween, and December.
Three monthly scenarios · all inside the ₱150K cap
Annual envelope check: 3 × Baseline + 8 × Growth + 1 × Events ≤ ₱1.8M / yrFloor month. Defend brand, protect repeat-rate, kill anything that doesn't pay back inside 30 days.
- • Performance Max + activations paused (low-intent season)
- • Creator program runs barter-only; cash fees frozen
- • Community + content held flat — they drive the 40% organic lift
- • Paid CAC ceiling held at ₱180; any breach kills the ad set inside 7 days
| Meta Performance | ₱38,000 | 38% |
| TikTok Spark Ads | ₱18,000 | 18% |
| Google Search (branded) | ₱6,000 | 6% |
| Creator (barter + ops) | ₱4,000 | 4% |
| Content production | ₱14,000 | 14% |
| Community + Survivor Club | ₱10,000 | 10% |
| B2B sales enablement | ₱7,000 | 7% |
| PR + contingency | ₱3,000 | 3% |
Used 3–4 months per year. Holds the line; not a growth posture.
The plan-of-record. Mid-point of the cap; all KPIs in the dashboard model against this scenario.
- • Full channel mix live — Meta, TikTok, Google, creator cash + barter
- • 1 on-ground activation per month (mall or campus, rotating)
- • Creator program: 3–5 paid mid-tier + 8–12 barter posts
- • Blended CAC target ≤ ₱150; paid-only ceiling ₱180
| Meta Performance | ₱40,000 | 32% |
| TikTok Spark Ads | ₱20,000 | 16% |
| Google Search + PMax | ₱10,000 | 8% |
| Creator program (cash) | ₱12,500 | 10% |
| Content production | ₱15,000 | 12% |
| Community + Survivor Club | ₱10,000 | 8% |
| B2B sales enablement | ₱7,500 | 6% |
| On-ground activations | ₱6,250 | 5% |
| PR + contingency | ₱3,750 | 3% |
Default. Investor projections (180K Y1 visitors, ₱48M Y1 revenue) assume 8–9 months at this level.
Tentpole burst. Funded by reallocating future quarters down — never net new spend above the cap.
- • +10pp shifted into TikTok + creator program for awareness burst
- • 2 activations per month (mall + campus) + 1 mega-event sponsorship in-kind
- • PR push: paid Spot.ph / Nylon / When-In-Manila placements + journalist FAM tours
- • Stretch ROAS drops to 0.88× efficiency (diminishing returns on Meta past ₱60K)
- • Following 2 months step down to ₱100K to stay inside the annual ₱1.8M envelope
| Meta Performance | ₱48,000 | 32% |
| TikTok Spark Ads | ₱30,000 | 20% |
| Google Search + PMax | ₱12,000 | 8% |
| Creator program (cash) | ₱18,000 | 12% |
| Content production (tentpole shoot) | ₱14,000 | 9% |
| Community + League finals | ₱10,000 | 7% |
| B2B sales enablement | ₱6,000 | 4% |
| On-ground activations (2×) | ₱8,000 | 5% |
| PR + paid placements | ₱4,000 | 3% |
Capped at 4 months/year by design. Annual envelope check: 4×₱150K + 5×₱125K + 3×₱100K = ₱1.525M ≤ ₱1.8M.
| Scenario | Spend | Bookings | Visitors | GMV | Paid CAC | Blended CAC | ROAS | When to use |
|---|---|---|---|---|---|---|---|---|
| Baseline | ₱100,000 | 367 | 1,783 | ₱654,440 | ₱180 | ₱56 | 9.0× | Off-peak months |
| Growth (Default) | ₱125,000 | 530 | 2,568 | ₱912,100 | ₱167 | ₱49 | 9.5× | 8–9 months per year |
| Events-Heavy | ₱150,000 | 660 | 3,514 | ₱1,041,200 | ₱176 | ₱43 | 8.5× | Launch (Q3 2026) |
Cap discipline: Events-Heavy months are pre-funded by stepping the next 2 months down to Baseline. Annual spend stays inside ₱1.2M–₱1.8M — no off-cap "tentpole boost" line.
CAC · LTV · Payback model · per channel
Validates each line in the ₱100K–₱150K budget against LTV:CAC ≥ 3 and payback ≤ 6 months- • Retail blended ticket: ₱1,320 (4 pax × ₱330 weighted)
- • Retail gross margin: 55% after marshals, props, F&B COGS
- • Repeat rate Y1: 32% · avg repeats among repeaters: 1.6
- • Retail LTV (GMV): ₱1,996 · LTV (gross profit): ₱1,098
- • Corp ticket: ₱85,000 per Survival Day · margin 42%
- • Corp re-book multiplier: 2.4× over 18 months
- • Corp LTV (gross profit): ₱85,680 per account
- • Verdict thresholds: Healthy = LTV:CAC ≥ 3× and payback ≤ 6mo · Watch = ≥ 2× and ≤ 9mo · else Breach
| Channel | Seg | Spend | CAC | GP / sale | LTV (GP) | LTV : CAC | Payback (visits) | Payback (months) | Verdict | Read |
|---|---|---|---|---|---|---|---|---|---|---|
| Meta Performance (FB+IG) | Retail | ₱40,000 | ₱167 | ₱726 | ₱1,098 | 6.6× | < 1 | 1.8 | Healthy | Healthy LTV:CAC; payback inside 2 months — scales to cap without breaking ceiling. |
| TikTok Spark Ads + UGC | Retail | ₱20,000 | ₱211 | ₱726 | ₱1,098 | 5.2× | < 1 | 2.3 | Healthy | Higher CAC, payback ~2.3mo. Justified by funnel-top reach unmodeled here. |
| Google Search + PMax | Retail | ₱10,000 | ₱143 | ₱726 | ₱1,098 | 7.7× | < 1 | 1.6 | Healthy | Highest-intent traffic; best retail payback. Volume capped by branded search demand. |
| Creator program (cash) | Retail | ₱12,500 | ₱250 | ₱726 | ₱1,098 | 4.4× | < 1 | 2.7 | Healthy | Cash-only attributed bookings. Barter inventory + UGC reuse double effective ROI off-model. |
| On-ground activations | Retail | ₱6,250 | ₱83 | ₱726 | ₱1,098 | 13.2× | < 1 | < 1 | Healthy | Lowest CAC in the mix. Capped at 1 activation/mo by staffing — can't carry the plan alone. |
| B2B sales enablement | B2B | ₱7,500 | ₱3,000 | ₱35,700 | ₱85,680 | 28.6× | < 1 | < 1 | Healthy | Long sales cycle (~50 days); payback measured against 18-mo account LTV, not first sale. |
| RETAIL PORTFOLIO | ₱88,750 | ₱167 | ₱726 | ₱1,098 | 6.6× | 0.2 | 1.8 | Blended across all retail paid channels at ₱125K midpoint. | ||
- ✅ Every paid channel clears LTV:CAC ≥ 2× and payback ≤ 9 months. 6 of 6 clear the Healthy bar (≥ 3× and ≤ 6mo).
- ✅ Retail portfolio: blended CAC ₱167, LTV:CAC 6.6×, payback 1.8 mo — well inside investor benchmarks (3× / < 12mo for experiential).
- ✅ B2B payback is functionally instant against the 18-month account LTV; the line carries itself even if 1 of 2.5 monthly closes slips.
- ⚠️ Stretch-cap caveat: at ₱150K, Meta CAC drifts toward ₱200 (0.88× efficiency from earlier sensitivity). Payback stays under 3mo but the LTV:CAC compresses to ~5.5× — still healthy, but the cap shouldn't be held there year-round.
- 🚨 Kill rule: any channel breaching LTV:CAC < 2× OR payback > 9mo for 2 consecutive months gets defunded inside the cap, with budget routed to the next-highest LTV:CAC channel — not added on top.
Events · Influencer · PR · tactical budget plan
All lines roll up into the ₱100K–₱150K monthly cap — no off-budget tentpoles| Tactical line | Baseline ₱100K | Growth ₱125K | Events-Heavy ₱150K | Note |
|---|---|---|---|---|
| Events & activations | ₱0 | ₱6,250 | ₱8,000 | 1 mall or campus activation; League Nights costed inside Community line. |
| Influencer (cash fees) | ₱4,000 | ₱12,500 | ₱18,000 | Excludes ~₱10K/mo barter inventory (free missions, not a cash line). |
| PR + paid placements | ₱1,500 | ₱3,750 | ₱4,000 | Founder-led; no agency retainer. |
| Tentpole event reserve | ₱0 | ₱0 | ₱12,000 | Halloween / December only — pre-funded by stepping prior 2 months down. |
| Subtotal (tactical) | ₱5,500 | ₱22,500 | ₱42,000 | Remainder funds Meta / TikTok / Google / Content / Community / B2B. |
Events & activations
Annual envelope: ₱180K–₱260K / yr| Event | Cadence | Cost / instance | Expected reach | Attendance assumption | Conversion / outcome | Notes |
|---|---|---|---|---|---|---|
| Mall activation booth (Tutuban / SM North / Ayala Feliz) | 1 / month · ~9 / year | ₱5,000–₱8,000 | 12K–18K mall foot-traffic passing booth (4-day weekend run) | 600–900 booth interactions · 700–900 leads captured (QR code + spin-wheel) | 10–12% → ~75 same-week bookings | Mall slot fee covered by retail partner co-op; we pay staffing + props only. |
| Campus activation (UE / FEU / UST / Mapua) | 1 / month rotating · 6–8 / year | ₱3,500–₱6,000 | 8K–14K campus daily population during activation week | 300–500 sign-ups · 180–260 student-pass barters | 15–20% same-month attendance · weekday off-peak fill | Org partnership barter (free org-night) keeps cash cost low; powers Wednesday League funnel. |
| League Night (in-venue, member-only) | Weekly · ~52 / year | ₱2,500–₱4,000 | Direct-to-member (~320 active members notified) | 32–48 players + ~25 spectators per night | Drives repeat-rate (+3pp) not new-visitor count | Cost = scenario reset + marshals OT + comp F&B. Largest single lever on retention KPI. |
| Halloween Mega-Event (Outbreak Night) | 1 / year · October tentpole | ₱25,000–₱35,000 | Targeted 800K+ via paid social burst + PR | 1,200–1,800 pax over 3 nights · 95%+ session utilization | Sell-out at ₱497 / 3hr+ tier (canonical, no premium upcharge) · 18% Survivor Club sign-up | Funded by reallocating Sept + Nov down to Baseline. Counted inside the Events-Heavy scenario. |
| December Family / Corporate week | 1 / year · 2nd–3rd wk December | ₱18,000–₱28,000 | 600K+ via Meta + TikTok burst targeting NCR families + HR planners | 900–1,400 pax retail · 6–10 corp closed bookings (Jan execution) | 32% Survivor Club gift-pass attach · corp Q1 pipeline lock-in | Co-funded by mall holiday programming spend; cash outlay shown is our share only. |
| B2B FAM tour (corporate decision-makers) | Quarterly · 4 / year | ₱4,000–₱6,500 | 12–18 HR / corporate leads per tour (high-quality) | 100% (pre-booked) · catered demo session | 30–40% → contracted Survival Day inside 60 days | ₱4K covers catering + welcome kits + comp passes; pulls from B2B sales-enablement line. |
Influencer / creator campaigns
Annual cash envelope: ₱150K–₱220K · barter inventory ~₱120K (free missions)| Tier | Profile | Fee / post | Count / month | Reach per creator | Engagement | Conversion | Deliverables |
|---|---|---|---|---|---|---|---|
| Nano (1K–10K followers) | Friends-of-brand, micro-fans | Barter only | 8–12 / mo | 800–3K | 6–9% ER (highest in the mix) | Trackable via promo code 'SQUAD' · 8–14 attributed bookings / mo | Pure barter: free 2hr mission (₱297×4 = ₱1,188 value) + photo pack. No cash. |
| Micro (10K–100K followers) | Gen Z lifestyle + cosplay + airsoft niches | ₱2,500–₱6,000 | 3–5 paid + 4–6 barter | 25K–80K | 3.5–5.5% ER | 12–22 attributed bookings / mo via UTM + creator-specific code | 1 Reel + 1 carousel + 3 stories + 30-day usage rights for paid ads boost. |
| Mid (100K–500K followers) | Manila lifestyle, food, barkada-vlog creators | ₱8,000–₱18,000 | 1 / mo (rotating) | 150K–450K | 2.5–4% ER | 20–35 bookings + halo on Meta CPMs (–8 to –12% next 14 days) | 1 dedicated Reel + 1 TikTok + venue takeover story sequence + 60-day whitelisting. |
| Macro / Celeb (500K+) | 1–2× per year max · tentpole only | ₱40,000–₱80,000 | 0 baseline · 1 per tentpole | 800K–2.5M | 1.5–2.5% ER (reach play, not engagement) | Brand-awareness lift — measured in branded-search volume, not direct bookings | Funded only by reallocating from creator + PR lines for that month; not always-on. |
Monthly creator mix (Growth scenario): 10 nano (barter) + 4 micro paid + 1 mid paid = ₱12.5K cash · combined reach ~600K–950K · ~45–70 attributed bookings.
Public relations & earned media
Annual envelope: ₱36K–₱60K · founder-led, no retainer| Activity | Cadence | Cost range | Expected reach | Outcome | Notes |
|---|---|---|---|---|---|
| Press kit refresh + media list maintenance | Quarterly | ₱1,500–₱3,000 | Distribution to ~80 NCR lifestyle + travel + business editors | Foundation for all earned hits; not a direct lead-gen line. | Owned by Content Lead, no agency retainer. |
| Editorial seeding (Spot.ph / Nylon / WhenInManila / Esquire) | 2–3 placements / quarter | ₱0–₱4,000 | 180K–600K monthly visitors per outlet · ~40K SOV per placement | 1–2 organic placements (free) + 1 paid native (₱2.5K–₱4K) per quarter | Cash spend only on native; organic earned via novelty + journalist comp passes. |
| Broadcast / podcast hits (GMA, ANC, Boy Abunda, Magandang Buhay, podcasts) | 1 per quarter target | ₱0–₱2,000 | 200K–1.2M per broadcast slot | Trust + parent permission-asset for the Tondo Family persona. | Cost = transport + props; pitched by founder, no PR agency. |
| Influencer / journalist FAM nights (in-venue) | Quarterly batch | ₱3,000–₱5,000 | 12–20 attendees · downstream reach 400K–900K | Bulk content + 60-day publishing window; feeds both PR and creator lines. | Catering + scenario reset costs only. Shared with creator program. |
| Crisis comms reserve (incident response) | On-call | ₱0–₱3,000 | Defensive — protects brand-search sentiment | 24h response SLA · statement + paid Reddit/FB community management | Unspent reserve rolls into next-quarter PR seeding. |
PR success metric: 8–12 earned placements / year reaching combined 4M+ impressions at <₱60K cash cost — < ₱0.015 CPM equivalent, the cheapest reach in the entire plan.
Event funnel · reach → tickets → upsell → repeat → GMV / GP
Ties every PR / event / influencer ₱ to monthly bookings, GMV, and gross profit (55% GM)| Line | Reach | Engaged | Leads | Bookings | Pax | Ticket GMV | Upsell GMV | 90-d Repeat GMV | Total GMV | GP @ 55% | Cash | GP / ₱ spent |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mall activation booth Event · Tutuban / SM / Ayala Feliz weekend booth + QR booking Eng 8.0% · Lead 30% · Book 25% · Group 4 · ₱330/pax · Upsell 35%×₱180 · Repeat 28% | 15,000 | 1,200 | 360 | 90 | 360 | ₱118,800 | ₱22,680 | ₱33,264 | ₱174,744 | ₱96,109 | ₱6,500 | 14.8× |
Campus activation Event · UE / FEU / UST / Mapua org partnership · student squad funnel Eng 8.0% · Lead 40% · Book 25% · Group 4 · ₱297/pax · Upsell 30%×₱150 · Repeat 32% | 10,000 | 800 | 320 | 80 | 320 | ₱95,040 | ₱14,400 | ₱30,413 | ₱139,853 | ₱76,919 | ₱4,500 | 17.1× |
League Night (in-venue) Event · Wednesday member-only league · drives weekly repeat Eng 30.0% · Lead 80% · Book 50% · Group 4 · ₱299/pax · Upsell 60%×₱220 · Repeat 70% | 2,000 | 600 | 480 | 240 | 960 | ₱287,040 | ₱126,720 | ₱200,928 | ₱614,688 | ₱338,078 | ₱3,000 | 112.7× |
Influencer · Micro tier Influencer · 10K–100K creators · barter+cash · UGC powers paid ads Eng 4.5% · Lead 12% · Book 18% · Group 4 · ₱330/pax · Upsell 30%×₱150 · Repeat 25% | 35,000 | 1,575 | 189 | 34 | 136 | ₱44,906 | ₱6,124 | ₱11,227 | ₱62,257 | ₱34,241 | ₱4,000 | 8.6× |
Influencer · Mid tier Influencer · 100K–500K date-night / lifestyle creators Eng 3.0% · Lead 8% · Book 12% · Group 4 · ₱330/pax · Upsell 32%×₱160 · Repeat 25% | 250,000 | 7,500 | 600 | 72 | 288 | ₱95,040 | ₱14,746 | ₱23,760 | ₱133,546 | ₱73,450 | ₱12,000 | 6.1× |
PR · editorial seeding PR · Spot.ph / Nylon / WhenInManila · earned + light seeding cash Eng 1.2% · Lead 22% · Book 15% · Group 4 · ₱330/pax · Upsell 30%×₱150 · Repeat 28% | 180,000 | 2,160 | 475 | 71 | 285 | ₱94,090 | ₱12,830 | ₱26,345 | ₱133,265 | ₱73,296 | ₱2,500 | 29.3× |
Halloween Mega-Event (tentpole) Event · Outbreak Night · pre-funded by stepping prior 2 months down Eng 6.0% · Lead 20% · Book 18% · Group 4 · ₱497/pax · Upsell 50%×₱240 · Repeat 35% | 350,000 | 21,000 | 4,200 | 756 | 3,024 | ₱1,502,928 | ₱362,880 | ₱349,272 | ₱2,215,080 | ₱1,218,294 | ₱30,000 | 40.6× |
Funnel: Reach × engage% → leads × book% → bookings × group = pax. Ticket GMV = pax × tier price. Upsell GMV = pax × attach% × upsell AOV. 90-d Repeat GMV = bookings × repeat% × group ticket. Total GMV × 55% GM = gross profit. GP / ₱ spent ≥ 3× is healthy.
| Metric | Baseline ₱100K | Growth ₱125K | Events-Heavy ₱150K |
|---|---|---|---|
| Total occurrences / mo | 4 | 12 | 17 |
| Bookings driven | 585 | 1,409 | 2,377 |
| Pax served | 2,341 | 5,637 | 9,507 |
| Ticket GMV | ₱713,076 | ₱1,730,755 | ₱3,512,626 |
| Upsell GMV (F&B · photo · merch) | ₱272,394 | ₱596,030 | ₱998,734 |
| 90-day Repeat GMV | ₱439,428 | ₱962,400 | ₱1,384,231 |
| Total GMV / mo | ₱1,424,898 | ₱3,289,186 | ₱5,895,590 |
| Gross profit @ 55% GM | ₱783,694 | ₱1,809,052 | ₱3,242,574 |
| Cash spent (events + infl + PR) | ₱12,500 | ₱53,500 | ₱106,000 |
| GMV ROAS · GP / ₱ spent | 114.0× · 62.7× GP | 61.5× · 33.8× GP | 55.6× · 30.6× GP |
Cash here is only the events + influencer + PR slice of the monthly cap — the remainder funds Meta / TikTok / Google / Content / Community / B2B (modeled separately in Unit Economics & Payback). Events-Heavy month is pre-funded by stepping the prior 2 months down to Baseline so the ₱1.2M–₱1.8M annual envelope still holds.
- 🎯 Reach is not the KPI — every line converts reach → engaged → leads → bookings → pax with explicit conversion rates. Reach inflation alone cannot move GMV.
- 🎟️ Three GMV streams per event: (1) ticket sales at the flat ₱197 / ₱297 / ₱497 tier, (2) on-site upsell (F&B + photo pack + merch), (3) 90-day repeat visit driven by the same booking cohort.
- 📈 Gross profit, not GMV, validates the spend — every line is judged on GP / ₱ spent ≥ 3× (healthy), 1.5–3× (watch), < 1.5× (defund). League Night and Halloween clear 10×+; Mid-tier influencer is the watchlist.
- 🔁 Repeat is in the model — 25–70% repeat within 90 days flows through GMV, so events that drive members (League Night) score higher than one-shot reach plays.
- 🧮 Reconciles to the cap — monthly cash here + Meta / TikTok / Google / Content / Community / B2B slice = the ₱100K / ₱125K / ₱150K envelope. No off-budget tentpoles.
CRM segmentation & lifecycle automations
Every channel above writes to one CRM source-of-truth (GoHighLevel) — these 7 segments turn channel data into revenue motions inside the ₱100K–₱150K cap.A booking isn't acquired by an ad — it's acquired by the sequence the ad starts. Below: how each segment is defined, where its data comes from, and the automation that moves it to the next stage. All flows run on the existing stack (Meta CAPI · TikTok Pixel · Square POS · GoHighLevel · Brevo · Semaphore SMS · ManyChat · Discord) — no new tooling cost.
Definition · Captured contact, not yet booked. Has name + (phone OR email OR Messenger PSID).
Entry source · Meta Lead Form · TikTok Lead Gen · QR booth scan · Klook inquiry · IG DM bot · /book abandon
Channel data tagging · Meta Pixel + CAPI · TikTok Pixel · GA4 client_id · UTM source/medium/campaign · QR slug
Goal · First booking within 14 days at CAC ≤ ₱180
Exit · Books a session → graduates to First-timer · Or hits day 30 with no booking → moves to Cold
Definition · Has completed exactly 1 paid session. Highest churn risk window: days 0–45.
Entry source · Square POS booking confirmation · Klook fulfilled · in-venue waiver sign
Channel data tagging · POS receipt → CRM webhook · waiver form (Tally) · post-session NPS · photo gallery download
Goal · Second visit within 60 days (target repeat rate ≥ 32%)
Exit · 2nd paid session → Repeat · Or 60 days idle → Lapsed-Early
Definition · 2–4 paid sessions in trailing 180 days. Core economic engine.
Entry source · POS · League Night roster · Couple's Mission redemption
Channel data tagging · Visit count · last-visit recency · avg group size · upsell attach rate
Goal · Upgrade to VIP / League Pass · raise frequency to monthly
Exit · 5th visit OR League Pass purchase → VIP · 120 days idle → Lapsed
Definition · 5+ sessions OR active League Pass OR Couple's Mission annual. ~38% of GP.
Entry source · League Pass SKU · Loyalty tier auto-promotion · Manual flag from Ops Lead
Channel data tagging · RFM score (R≤30d, F≥5, M≥₱3K) · Discord role · referral count · UGC posts tagged
Goal · Monthly visit, 1 referral / quarter, advocacy content
Exit · 90 days idle → At-Risk VIP (separate save flow) · Pass expiry → renewal sequence
Definition · First-timer with no 2nd visit by day 60. Reactivation window day 60–120.
Entry source · Auto-tag from POS recency rule (no booking in 60d)
Channel data tagging · Last session SKU · group composition · NPS score · weather/event on last visit
Goal · Win-back booking within 60 days at ≤ ₱150 incentive cost
Exit · Books → back to First-timer cohort · 120d idle → Lapsed-Deep
Definition · No booking in 120+ days. Low-cost nurture only — no paid retargeting spend.
Entry source · Auto-tag from POS recency · Suppression list for paid Meta/TikTok audiences
Channel data tagging · Original acquisition channel · LTV to date · reason-for-churn survey response
Goal · 1 reactivation per quarter via tentpole event (Halloween / December)
Exit · Books → First-timer · 365d idle + unsubscribe → Archived
Definition · HR / People-Ops contact, no signed SOW. Long cycle (45–90 days).
Entry source · LinkedIn Sales Navigator · Apollo lists → SalesBlink cold-email cadences · PMAP event scan · inbound /corporate form
Channel data tagging · Company size · annual engagement budget · GoHighLevel lifecycle stage · meeting count
Goal · Booked FAM tour within 21 days → SOW within 60 days
Exit · SOW signed → Corporate Client · 90d no reply → Cold-B2B nurture (quarterly)
| Stage | Trigger | Channel | Tool / stack | Message · cadence | Delay | KPI | Target |
|---|---|---|---|---|---|---|---|
| Lead | Meta Lead Form submit | Meta Ads · Email · SMS | Meta CAPI → Zapier → GoHighLevel → Brevo + Semaphore | T+5min: ₱100 off first booking (code FIRSTBITE) · T+24h: social proof reel · T+72h: barkada math (₱330/pax) | 5min / 24h / 72h / 7d | Lead→Book rate | ≥ 18% |
| Lead | QR booth scan (mall / campus) | SMS · Messenger | QR Code Monkey → Tally → Viber Business + ManyChat | Instant: thank-you + same-day ₱50 booth-only discount · T+48h: weekend slot reminder | Instant / 48h / 5d | Scan→Book rate | ≥ 22% |
| Lead | IG DM 'BOOK' keyword | Instagram DM | ManyChat IG flow → Calendly handoff | Auto-reply menu (pricing / slots / directions) → live agent if >2 turns | Instant · live agent SLA 10min (10am–10pm) | DM→Booking | ≥ 28% |
| Lead | Day 14 no booking | Email · Meta retargeting | Brevo + Meta Custom Audience (Lookback 30d, suppress bookers) | Last-chance ₱150 off + Halloween/December teaser · then move to Cold | Day 14, Day 21 | Recovery rate | ≥ 6% |
| First-Timer | POS booking completed | Email · SMS | Square POS webhook → GoHighLevel → Brevo | T+2h: thank-you + photo gallery link + NPS · T+3d: invite to Wednesday League Night | 2h / 3d / 14d | NPS response · 14d engagement | NPS ≥ 55 |
| First-Timer | Day 30 no 2nd booking | Email · Messenger | Brevo + ManyChat | 'Bring 3 friends, you go free' referral SKU + Couple's Mission teaser | Day 30, Day 45 | 2nd-visit rate | ≥ 32% by Day 60 |
| Repeat | 3rd paid session | Email · in-venue | GoHighLevel workflow + Square loyalty | League Pass offer (₱1,499 / 6 weeks) · Discord invite · referral bounty ₱200 | Same day (in-venue) + T+24h email | League Pass attach | ≥ 18% of 3-visit cohort |
| VIP · Member | Tier promotion (5th visit or Pass purchase) | Email · Discord · Phone | GoHighLevel + Discord bot + Ops Lead manual call | Welcome kit (patch + shirt) · Discord role · early access to Halloween/December slots · ₱500 referral credit | Day 0 + monthly check-in | Quarterly visits · referrals | ≥ 3 visits + 1 referral / Q |
| VIP · Member | 30 days no visit | Personal SMS from Ops Lead | GoHighLevel task + Semaphore | Hand-typed 'we miss you' + comp drink on next visit (NOT a discount) | Day 30, Day 60 | VIP retention | ≥ 85% / 90d |
| Lapsed · Early | Auto-tag Day 60 | Email · Meta retargeting · Messenger | Brevo + Meta Custom Audience + ManyChat | Win-back: ₱150 off + new SKU/scenario reveal · case for 'why come back' | Day 60, Day 75, Day 100 | Reactivation rate | ≥ 12% by Day 120 |
| Lapsed · Deep | Halloween / December tentpole T-21 days | Email only | Brevo broadcast (suppressed from paid) | Tentpole announcement + 'come back for the big one' early-bird pricing | T-21, T-7, T-1 | Tentpole reactivation | ≥ 4% of file |
| Corporate Lead | LinkedIn / SalesBlink cold-email reply OR /corporate form | Email · LinkedIn · Calendly | Apollo (data) + SalesBlink (multi-step cold email + warmup) + GoHighLevel Workflows + Calendly + PandaDoc | Discovery call invite → FAM tour booking → custom deck (Pitch) → SOW (PandaDoc) | Reply T+1h SLA · cadence over 21d | Reply→FAM rate · FAM→SOW rate | ≥ 35% reply→FAM · ≥ 40% FAM→SOW |
| Corporate Lead | FAM tour completed | Email · Phone | GoHighLevel opportunity stage + Ops Lead call | Within 24h: tailored proposal + 3 date options + ROI one-pager (engagement budget angle) | 24h, 5d, 14d | SOW close rate | ≥ 40% within 60d |
Which marketing channel populates which CRM segment, and the exact data signal it carries. This is how the ₱100K–₱150K paid spend becomes addressable lifecycle revenue instead of one-shot impressions.
| Channel | Feeds segments | Data signal captured |
|---|---|---|
| Meta (FB + IG) | Lead, First-Timer, Lapsed-Early | Pixel + CAPI events · Lead Form · Custom Audiences · Lookalikes seeded from VIP file |
| TikTok | Lead, First-Timer | TikTok Pixel · Lead Gen forms · Spark Ads engagement · Creator Marketplace UGC tags |
| Google / YouTube | Lead, Corporate Lead | GA4 client_id · Performance Max audiences · YouTube remarketing · branded search intent |
| Instagram organic | Lead, Repeat, VIP | ManyChat DM flows · Story poll responses · Reel saves → high-intent audience |
| Square POS | First-Timer, Repeat, VIP, Lapsed | Booking webhook · visit recency · SKU mix · group size · RFM score |
| Klook | Lead, First-Timer | Inquiry email · fulfilled booking sync → GoHighLevel (manual weekly export) |
| Discord community | VIP, Repeat | Role tier · message activity · League Night RSVP · referral self-reports |
| Events / activations | Lead | QR slug per booth · Tally waiver · Viber opt-in checkbox |
| Influencer / UGC | Lead, First-Timer | Unique creator code (UTM + discount code) · attribution back to creator tier |
| LinkedIn / Apollo / SalesBlink | Corporate Lead | SalesBlink open / reply / bounce events → GoHighLevel company record · sequence engagement · meeting booked event |
- 🗄️ One source of truth — GoHighLevel owns the contact record; Square POS, Meta, TikTok, ManyChat, Brevo, Discord all sync in (via Zapier or native). No segment lives only in an ad platform.
- 🚫 Suppression discipline — VIPs are excluded from prospecting ads; Lapsed-Deep is excluded from all paid retargeting. Prevents wasting the ₱100K–₱150K cap on people we already own.
- 🔁 Lookalike seeds — Meta + TikTok Lookalikes are seeded from the VIP file (not all bookers), so paid prospecting compounds on the highest-LTV cohort.
- 📏 RFM scoring weekly — recency (≤30d), frequency (≥5), monetary (≥₱3K) recalculated every Monday; tier moves auto-trigger the welcome / save / win-back sequence.
- 🔒 Consent & DPA — every entry point captures explicit opt-in (waiver checkbox, Lead Form consent, ManyChat double opt-in). SMS via Semaphore uses sender ID "ZOMBIELAND" with STOP keyword honored at the gateway.
- 💸 Cost-to-serve — full lifecycle stack runs at ~₱8K–₱12K / month (Brevo + Semaphore + ManyChat + GoHighLevel Starter) — already inside the "In-house content / ops tooling" line of the budget, not additive.
KPI Framework
Phase 1 is a learning phase. The KPI table below is the Phase 4+ growth-phase framework. In Phase 1 we measure a much smaller, community-shaped set:
- • Commanders Club: 10–20 named, active commanders (gate: ≥ 8 by month 3)
- • Weekly mission events: cadence sustained on-site at Zombieland, 20–40 players each, ≥ 40% repeat attendance
- • Owned community: 200–500 active FB Group members (posted/reacted in last 14 days)
- • Waitlist: 800–1,500 opt-ins (community-driven only, no outbound, no paid)
- • Aggregate FB + IG following: 5K–10K, tracked by comment quality + commander participation
- • Program artifacts: 8/8 missions playtested · 4 corporate packages · 1 film/TV bundle · Survivor Club v1 · ref SOP + safety curriculum
- • Community touchpoints: founder/team present at ≥ 6 external airsoft events
- • Blended CAC ≤ ₱10 · Paid CAC ≤ ₱180 → Phase 4+ only, not applicable to Phase 1
Repeat Visits · Program Fit · Pricing Validation
These are the KPIs Phase 1 is actually managed against. Every metric has a target, a measurement cadence, an instrument, and a named owner. Data flows from the Experienced-Player Feedback Loop (on-site debrief → survey → Commanders interviews → private group signal) into the monthly Insights Review that re-cuts the program.
| KPI | Target | Frequency | Instrument | Owner |
|---|---|---|---|---|
| Commanders repeat attendance | ≥ 60% of Commanders at ≥ 2 events / month | Per event + monthly roll-up | Event roster + FB chat RSVP | Community Mod |
| Event-level repeat rate | ≥ 40% of attendees returning within 60 days | Monthly | Attendance log (name + FB handle) | Ops Lead |
| Guest-bring rate (+1/+2 privilege usage) | ≥ 50% of Commanders bring at least 1 guest / month | Monthly | Roster tag: "guest of <commander>" | Community Mod |
| FB Group 14-day active rate | ≥ 30% of members active in trailing 14 days | Weekly | FB Group Insights export | Agency SMM |
| KPI | Target | Frequency | Instrument | Owner |
|---|---|---|---|---|
| Mission-level NPS | ≥ 60 to lock into catalog v1 · < 40 = mandatory rework | Per session | Post-event survey (0–10) | Founder |
| Event-level NPS | ≥ 55 rolling 4-event average by end of Phase 1 | Per event + monthly | Post-event survey | Ops Lead |
| CSAT — ref clarity & briefing | ≥ 4.3 / 5 | Per event | Post-event survey pillar | Ref Lead |
| CSAT — mission design & pacing | ≥ 4.3 / 5 | Per event | Post-event survey pillar | Founder |
| Safety incidents | Zero reportable · every near-miss logged & reviewed | Per event | Safety log + debrief card | Ref Lead |
| Survey completion rate | ≥ 70% within 48h | Per event | Google Form / Tally response rate | Agency SMM |
| Catalog readiness | ≥ 6 of 8 missions locked at NPS ≥ 60 by month 6 | Monthly Insights Review | Insights doc + change log | Founder |
| KPI | Target | Frequency | Instrument | Owner |
|---|---|---|---|---|
| CSAT — price fairness | ≥ 4.0 / 5 across all three tiers | Per event | Post-event survey pillar | Founder + Agency |
| Willingness-to-pay signal | ≥ 70% of Commanders say tiers "feel right" or "underpriced" | Monthly (from interviews) | Commanders 1:1 interview themes | Founder |
| Tier-mix hypothesis | 2hr (₱297) is the modal choice · 3hr+ (₱497) ≥ 25% of sessions | Monthly | Session length log (attendance roster) | Ops Lead |
| Drop-off signal | No tier shows > 20% "would not repeat at this price" | Monthly | Post-event survey follow-up Q | Founder |
| Corporate package price test | ≥ 2 unsolicited corporate inquiries reference the packaged pricing without pushback | Monthly | Inquiry log + founder notes | Founder |
These targets are the Phase 1 gate for advancing to Phase 2 Soft Launch. Missing any Track 2 threshold triggers a program rework, not a soft-launch push. Track 3 pricing signals feed directly into whether the ₱197 / ₱297 / ₱497 tiers hold or shift before public booking opens in Phase 3.
| Metric | Target | Measurement | Owner |
|---|---|---|---|
| New Visitors | 180K Y1 · 420K Y3 | Weekly | Head of Marketing |
| Repeat Visit Rate | 32% Y1 · 55% Y3 (P2) | Monthly | CRM Lead |
| Survivor Club Members | 3.5K Y1 · 18K Y3 (P2) | Weekly | CRM Lead |
| Community Advocates | 8K Y1 · 25K Y3 (P5, distinct from paid members) | Monthly | Community Lead |
| Revenue Growth | ₱48M Y1 · ₱160M Y3 | Monthly | CFO + CEO |
| Ancillary % of Revenue | 15% Y1 · 38% Y3 (P4) | Monthly | Ops + Marketing |
| Avg Spend / Customer | ₱720 Y1 · ₱980 Y3 | Monthly | Ops + Marketing |
| Corporate Bookings | 22/mo Y1 · 85/mo Y3 | Weekly | B2B Sales |
| Institutional Acquisition Share | 15% Y1 · 30% Y2 (P6) | Quarterly | B2B Sales |
| Blended CAC | ≤ ₱10 per visitor (memory cap) | Monthly | Head of Marketing |
| Paid-only CAC | ≤ ₱180 per booking (memory cap) | Weekly | Head of Marketing |
| Per-session Pax Utilization | 62% Y1 · 78% Y3; Site-2 trigger >75% sustained 6 mo | Weekly | Ops |
| Referral Rate (Refer-a-Survivor) | 12% Y1 · 25% Y3 | Monthly | CRM Lead |
| Social Engagement Rate | 5.5% blended | Weekly | Content Lead |
| Event Attendance | 85% capacity avg | Per event | Events Lead |
| Partnership Revenue | ₱4.8M Y1 · ₱22M Y3 | Quarterly | Partnerships Lead |
Risk Assessment & Mitigation
Risk: Commanders Club fails to reach critical mass — under 8 named commanders by month 3 — meaning the seed community never takes hold and there's nothing for Phase 2 Soft Launch to build on.
Mitigation: Commanders Club count is the Phase 1 leading indicator. If under 8 by month 3, pause outbound activity, rework the invitation (perks, positioning, playtest cadence), and lean harder on founder embedding in existing PH airsoft events before resuming.
Risk: Program artifacts (mission catalog, corporate packages, film/TV bundle, ref SOPs) ship late or under-playtested, so the Soft Launch experience can't deliver on the premium promise.
Mitigation: Enforce a hard playtest gate before Phase 2: 8/8 missions playtested at ≥ 2 weekly mission events each, corporate package facilitator dry-run completed, ref SOP + safety curriculum signed off. Weekly mission events double as playtest sessions so program and community advance together.
Risk: Slow weekday traffic, off-peak academic calendar dips.
Mitigation: Weekday student promos, corporate weekday packages, off-peak league nights to flatten demand curve.
Risk: New mall-based FECs or copycat operators entering NCR.
Mitigation: Continuous experience innovation, IP development, membership lock-in, exclusive partnerships.
Risk: Novelty-driven attrition after first 1–2 visits.
Mitigation: Quarterly storyline drops, leagues, member-only content, gamified progression system.
Risk: Discretionary spend contraction during downturns.
Mitigation: Tiered pricing including affordable entry SKUs, group bundles, corporate diversification (B2B share).
Risk: Safety incidents, staff turnover, mall lease changes.
Mitigation: Robust safety SOPs, certified marshals, insurance, long-term lease with renewal options, cross-trained staff.
Risk: Negative incident amplified on social media.
Mitigation: Crisis comms playbook, 24h response SLA, transparent communication culture, NPS monitoring.
Conclusion & Strategic Recommendations
Zombie Land wins by being the best experience, not the biggest field. The recommendations below execute the six-phase plan in order. Phase 1–3 is protected learning time; Phase 4–5 is where paid media, corporate pipeline, and expansion unlock — only after the experience has proven itself.
Phase 1 · Community Build + Program Dev
Construction · ₱50K/mo flat agency retainer- ✓ Recognize the starting condition: Zombieland has no active player base yet. Phase 1 marketing exists to BUILD the Zombieland community from scratch by tapping the wider PH airsoft scene — not to run channels or scale acquisition.
- ✓ Recruit the Commanders Club (10–20 respected commanders) via the founder's existing airsoft network and warm intros at PH tournaments. This is the seed the wider community grows around.
- ✓ Host weekly mission events on-site at Zombieland (~20–24 sessions across Construction). Each night is a live playtest, a community moment, and content in one shot.
- ✓ Stand up the Zombieland FB Group as the single owned community space (chat + posts). Moderate community-first (questions, polls, discussion) — not broadcast. Discord deferred: FB already has chat, and the PH airsoft community lives on FB.
- ✓ Founder + team embedded in existing PH airsoft tournaments as Zombieland — participating and listening, not selling.
- ✓ Content on FB + IG + YouTube Shorts (3 channels). Client-supplied phone footage → agency-designed posts + short-form vertical edits. Skew to value-to-players: tactical breakdowns, mission concept reveals, mission event recaps, Commanders Club spotlights.
- ✓ Agency builds and iterates the website as part of the ₱50K/mo agency retainer; scope evolves by phase. Two CTAs only in Phase 1: Join the community + Commanders' early access.
- ✓ Program development runs in parallel and is playtested at weekly mission events: 8-mission catalog v1 (Zombie Survival, Bomb Defusal, Hostage Rescue, VIP Escort, CTF, Kill the General, Escape, Night Missions — the tentpole content engine from Phase 1 onward), corporate packages, film/TV bundle, Survivor Club v1, ref SOPs + safety curriculum.
- ✓ Explicitly deferred to Phase 3+: cold outbound tooling (SalesBlink · LeadRocks · Reoon — client should NOT buy yet), TikTok, PR campaign, creator seeding, paid media, corporate/film outreach. Corporate CEOs and creative directors will surface THROUGH the community.
Phase 2 · Soft Launch (Invite-Only)
Invite-only, after Commanders Club seeded- ✓ Invite the Commanders Club + their teams first. Structured post-mission feedback + video reactions after every session.
- ✓ Stress-test operations, safety, mission pacing, staff briefings. Zero-incident is the Phase 2 exit gate.
- ✓ Ship the Survivor Club ladder (Recruit → Soldier → Lieutenant → Commander) and the Refer-a-Survivor 20/20 loop before the public opening.
- ✓ Open PR outreach + selective barter creator seeding — now that there's something concrete to show.
Phase 3 · Market Validation
First 3 months open- ✓ Do NOT aggressively market. Validate pricing (₱197 / ₱297 / ₱497), mission mix, and repeat behavior with real paying guests.
- ✓ Instrument feedback: Google + Facebook reviews, post-mission NPS, on-site video reactions, UGC hashtag, incentive for reviewers (points / merch).
- ✓ Formalize the mission-of-the-month rotation for paying public across the existing 8-mission catalog (Zombie Survival, Bomb Defusal, Hostage Rescue, VIP Escort, CTF, Kill the General, Escape, Night Missions) — the catalog itself was already shipped and playtested in Phase 1.
- ✓ Design shareable moments into the customer journey: entry-scene photo op, after-action photo wall, hero-shot mission portrait, exit-gate 'you have to try this place' CTA card.
- ✓ Only unlock paid media if NPS ≥ 60, Repeat Visit Rate is trending, and safety / ops are stable.
Phase 4 · Growth
After validation gates pass- ✓ Unlock Meta + Google + TikTok Spark inside the ₱100K–₱150K/mo envelope. Enforce Paid CAC ≤ ₱180 · Blended CAC ≤ ₱10.
- ✓ Stand up the P2 Corporate Events playbook (Team Building, Leadership Challenges, Tactical Collaboration, Company Competitions — Gel Blaster default). Direct HR / L&D outreach + FAM tours.
- ✓ Open a P5 Film & TV location-rental one-pager. Host location-scout previews for producers and content creators.
- ✓ Loyalty engine: champion rewards, free-session milestones, mission-completion badges, referral rewards, seasonal competitions.
Phase 5 · Scale
12+ months of validated growth- ✓ Stand up P3 Corporate Training service line (leadership simulations, tactical comms, decision-making, stress management).
- ✓ Open P4 Police / Military / Security-training conversations selectively.
- ✓ P6 Kids & Family: Gel Blaster birthdays, after-school programs, family packages — sequenced last on purpose.
- ✓ Trigger 2nd NCR site evaluation at > 75% utilization sustained 6 months. Explore franchise / transmedia IP.
Quarterly Planning · Year 1
Every quarter has its own goals, campaigns, content priorities, partnerships, events, and KPIs. Quarters are the planning unit — not months.
- Goals
- Build waitlist. Establish brand voice. Warm up airsoft community.
- Campaigns
- Construction Journey weekly drops.
- Content
- Build progress, sneak peeks, founder AMAs.
- Partnerships
- PH airsoft clubs and community pages.
- Events
- Two founder-led community AMAs (online).
- KPIs
- Waitlist signups, organic followers, community mentions.
- Goals
- Test operations. Capture testimonials + video reactions.
- Campaigns
- Airsoft-club invite nights.
- Content
- First-run mission recaps, player reactions.
- Partnerships
- Vetted airsoft communities.
- Events
- Weekly invite-only sessions.
- KPIs
- Feedback forms, zero safety incidents, testimonial count.
- Goals
- Validate pricing and programs. Build review base.
- Campaigns
- Mission-of-the-month rotation (organic).
- Content
- Gameplay recaps, education (safety, tips, rules).
- Partnerships
- First corporate pilot bookings (P2).
- Events
- Weekend mission nights + first corporate pilots.
- KPIs
- NPS, CSAT, Repeat Rate, Review Volume, Referral Rate.
- Goals
- Review validation gates. Prepare Phase 4 unlock.
- Campaigns
- Seasonal storyline (Halloween / Q4 tentpole) — organic-first.
- Content
- Community pillar expanded (corporate teams, families).
- Partnerships
- Corporate HR / L&D outreach begins.
- Events
- Halloween mega-mission, corporate FAM tours.
- KPIs
- Corporate Leads, Event Bookings, UGC posts, Community growth.